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Android 12L: Everything you need to know
The new OS only has a few different design elements. We expected that, and there will certainly be more changes in future developer previews and betas. For now, there is only a little to talk about.
Revamped overview screen
Joe Hindy / Android Authority
The overview screen (or Recent Apps, if you prefer) received a small revamp. The apps typically have a vertical card look on Android 12, where every card looks the same. Android 12L bucks this trend: The most recently used app is the largest, while other apps show up as smaller cards to its left. Roughly four smaller cards take up the same space as the large one and they stack to make the best use of space. It looks like that in both landscape and portrait mode.
It otherwise functions like the normal overview screen. You can screenshot, select the text, engage in split-screen mode, etc. All of the tricks still work.
Android 12L also employs a new look for the notification panel and quick settings menu. On regular phones, the two elements split horizontally; the quick settings take the upper half and the notifications take the lower half. In Android 12L, the split is vertical with them taking the left and right sides of the screen, respectively. The good news is the look and feel are the same as regular Android 12 so there are no weird surprises.
Also see: Every Android Easter egg and how to find it
In terms of usability, it’s fairly simple. Swiping down from the top opens both panels at once and swiping up dismisses them simultaneously. However, while open, each panel is independently controlled. Thus, you can swipe away a notification or expand the quick settings without bothering the other side. Rotating our emulator to portrait mode reverts it back to the standard horizontal split as you see on non-foldable phones.
Other potential changes
Android 12L has a few other things hidden from view and some may even make it to phones at some point. This tweet shows a quick wallpaper picker that may or may not exist in the final version as an example. Also, improvements to things like activity embedding should result in smoother animations and a more responsive UI. You can see an example of that in the GIF above.
Android 12L taskbarIt doesn’t seem like much, but the addition of a native taskbar to Android is a pretty big deal. We’ve seen something similar implemented on the Galaxy Z Fold 3 to great effect. Basically, Android 12L gives you a taskbar similar to a desktop OS like Windows or macOS. It’s there almost all the time and you can put shortcuts there.
Do you think Android 12L will succeed?2147 votes
The taskbar is fairly innocuous to start. It sits along the bottom of the screen, where the launcher dock usually is, except it stays when you open apps, the quick settings, or notifications. It does persist in portrait mode as well. The emulator seems to limit the number of apps you can have on the taskbar to five. Hopefully, Google expands that over time.
Drag-and-drop split-screen
Example of how Android 12L handles dragging and dropping apps into split-screen mode
The taskbar is also the key to the new drag-and-drop split-screen feature. It’s pretty easy to use. You open the first app you want and then drag an icon from the taskbar to the screen to enable split-screen mode. You can see an example of how this works in the GIF above. Once in split-screen mode, you can do the usual stuff like drag the divider to give one app more space.
Related: Android 12 redesign is the biggest revamp in years.
The limitations of the taskbar keep this from being a truly remarkable feature. As stated in the previous section, we hope Google lets us add more than five apps so we can truly use these new features to their fullest potential.
Adaptive UI
Joe Hindy / Android Authority
, and Android 12L expands this encouragement to include screens of varying sizes, shapes, and
Google didn’t talk a lot about Adaptive UI in its official Android 12L blog post. However, there is quite a bit more about it here . Developers have always been encouraged to make UIs that fit a wide variety of screensand Android 12L expands this encouragement to include screens of varying sizes, shapes, and folding capabilities
Other potential changesFor the time being, the above features are the only new ones we know about. The list seems short, but this is just a branch off of Android 12 and not really its own unique thing. We don’t expect a ton of other new features and for most of the development to focus on under the hood and design changes with the UI.
Resizeable emulatorsGoogle launched a new version of Android Studio, dubbed Android Studio Chipmunk. The new release includes an emulator that natively resizes the screen quickly so developers can adapt their work to Android 12L and larger displays in general. It’s not the most exciting thing from a consumer perspective, but it should help developers make better apps for a wider variety of screen sizes and types.
Related: Google Play Store — a definitive guide for beginners
Other changesThere are some other, smaller changes as well. Google is now letting OEMs override screen orientation to ignore an app’s specific orientation and force it into portrait or landscape mode. App developers are also being asked to test for and improve camera previews, media projection, various screen sizes, multi-window mode support, taskbar interaction support, and split-screen mode support. Android 12L includes improvements and APIs to help with that as well.
Google has rolled out Android 12L to select Pixel phones.
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Building Your Android Ui: Everything You Need To Know About Views
What is a View, exactly?
Code
<TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Hello World!" app:layout_constraintBottom_toBottomOf="parent" app:layout_constraintLeft_toLeftOf="parent" app:layout_constraintRight_toRightOf="parent"Code
//Create a TextView programmatically// TextView tv = new TextView(getApplicationContext()); LayoutParams lp = new LinearLayout.LayoutParams( LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT); tv.setLayoutParams(lp); tv.setText("Hello World!"); rl.addView(tv); } }Note that you may be able to declare your app’s default layout in XML, and then modify some of its properties at runtime.
Working with Views: Common XML attributesWhen creating a View, you’ll need to define various View properties, using XML attributes. Some of these attributes will be unique to that particular View, but there are a number of XML attributes that you’ll encounter over and over again, regardless of the kind of View you’re working with.
Identifying your ViewsEvery View must have an integer ID that uniquely identifies that particular View. You define integer IDs in your layout files, for example:
Code
android:id="@+id/hello_world"The + symbol signifies that this is a new name that must be created and added to your project’s chúng tôi file.
When you need to work with a View, you can reference it using its View ID. Typically, you’ll reference a View by creating an instance of that View object in your Activity’s onCreate() method, for example:
Code
TextView myTextView = (TextView) findViewById(R.id.hello_world);The ID integer technically doesn’t need to be unique throughout the entire tree, just within the part of the tree you’re searching. However, to avoid conflicts and confusion it’s recommended that you use completely unique View IDs, wherever possible.
Layout parameters: Width and heightXML attributes that start with “layout_” define a View’s layout parameters. Android supports a variety of layout parameters, but as a minimum you must define a width and height using the layout_width and layout_height attributes.
Android devices have screens of varying dimensions and pixel densities, so 10 pixels doesn’t translate to the same physical size across every device. If you define a View’s width and height using exact measurements, then this can result in user interfaces that only display and function correctly on devices with specific screens, so you should never use any exact measurements when creating your Views.
Instead, you can define a View’s width and height, using any of the following relative measurements:
wrap_content. This View should be just big enough to display its content, plus any padding.
match_parent. This View should be as big as its parent ViewGroup will allow.
dp. If you need more control over a View’s sizing, then you can provide a density-independent pixel measurement, for example android:layout_width=”50dp.” Note that one dp is roughly equal to one pixel on a “baseline” medium-density screen.
sp. If you want to size text using a density-independent pixel measurement, then you should use scalable pixels (sp), for example: android:textSize=”20sp.” Scalable pixels ensure that your app’s text respects the device’s selected text size, so your text will appear bigger on devices that are set to display Large text, and smaller on devices that are set to display Small text.
Give your content some breathing space!
android:padding. Adds extra space to all four edges. If you define a android:padding value, then it’ll take precedence over any edge-specific values, such as paddingLeft and paddingTop, but it won’t override paddingStart or paddingEnd.
android:paddingBottom. Adds extra space to the bottom edge.
android:paddingEnd. Adds extra space to the end edge.
android:paddingHorizontal. Adds extra space to the left and right edges. If you define a android:paddingHorizontal value then it’ll take precedence over paddingLeft and paddingRight, but not paddingStart or paddingEnd.
android:paddingLeft. Adds extra space to the left edge.
android:paddingRight. Adds extra space to the right edge.
android:paddingStart. Adds extra space to the start edge.
android:paddingTop. Adds extra space to the top edge.
android:paddingVertical. Adds extra space to the top and bottom edges. If you define a android:paddingVertical value, then it’ll take precedence over paddingTop and paddingBottom.
Margins: Adding space around your Views
android:layout_margin. Adds extra space to the left, top, right and bottom sides of a View, for example android:layout_marginRight=”10dp.” If you define a layout_margin value, then it’ll take precedence over any edge-specific values.
android:layout_marginBottom. Adds extra space to the bottom side of the View.
android:layout_marginEnd. Adds extra space to the end side of the View.
android:layout_marginHorizontal. Adds extra space to the left and right sides of the View. Declaring a layout_marginHorizontal value is equivalent to declaring a layout_marginLeft and a layout_marginRight value. A layout_marginHorizontal value will take precedence over any edge-specific values.
android:layout_marginLeft. Adds extra space to the left side of the View.
android:layout_marginRight. Adds extra space to the right side of the View.
android:layout_marginStart. Adds extra space to the start side of the View.
android:layout_marginTop. Adds extra space to the top side of the View.
android:layout_marginVertical. Adds extra space to the top and bottom sides of the View. Declaring a layout_marginVertical value is equivalent to declaring a layout_marginTop and a layout_marginBottom value. A layout_marginVertical value will take precedence over any edge-specific values.
What Android Views can I use?Now we’ve covered some common layout attributes, let’s take a closer look at some of the Views that are provided as part of the Android SDK.
Displaying text, with TextViewsCode
<TextView android:id="@+id/hello_world" android:layout_height="wrap_content" android:layout_width="wrap_content"Code
public class MainActivity extends Activity { protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final TextView helloWorldTextView = (TextView) findViewById(R.id.hello_world); helloWorldTextView.setText(R.string.new_text); } }You can also style your text, using elements such as android:textColor, android:fontFamily, and android:textStyle, which has possible values of bold, italic, and bolditalic.
EditTexts: Creating editable, interactive textCode
<EditText android:id="@+id/phoneNumber" android:layout_width="fill_parent" android:layout_height="wrap_content"Code
android:inputType= Displaying PNGs, JPGs and GIFsCode
<ImageView android:id="@+id/myImage" android:layout_width="wrap_content" android:layout_height="wrap_content"
In Asset type, select Clip Art.
Select the Clip Art button, which displays the Android logo by default.
Choose any of the Material design icons; I’m using “done.”
Open your project’s drawable folder and you should see a new XML file that defines your chosen Material icon as a vector drawable. Here’s the contents of my vector drawable resource:
android:width="24dp" android:height="24dp" android:viewportWidth="24.0" <path android:fillColor="#FF000000" Buttons and ImageButtonsCode
<Button android:layout_width="wrap_content" android:layout_height="wrap_content"Code
<ImageButton android:layout_width="wrap_content" android:layout_height="wrap_content"
android:drawableLeft. Position the drawable to the left of the text.
android:drawableRight. Position the drawable to the right of the text.
android:drawableStart. Position the drawable to the start of the text.
android:drawableEnd. Position the drawable to the end of the text.
android:drawableTop. Position the drawable above the text.
android:drawableBottom. Position the drawable below the text.
Here, we’re creating a button_icon drawable and placing it at the start of the Button’s button_label text:
Code
<Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/button_label"Code
<Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/button_label"Code
public void displayToast(View view) { Toast.makeText(MainActivity.this, "Your Message", Toast.LENGTH_LONG).show(); } Give your users options, with CheckBoxesCode
<CheckBox android:id="@+id/yes" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/yes" boolean checked = ((CheckBox) view).isChecked(); switch(view.getId()) { case R.id.yes: if (checked) else Break; case R.id.no: if (checked) Views and ViewGroups: Creating RadioButtonsRadioButtons allow the user to choose from a set of mutually-exclusive options, such as the Agree/Disagree buttons commonly found on Terms and Conditions forms.
android:layout_width="match_parent" android:layout_height="wrap_content" <RadioButton android:id="@+id/radio_confirm" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/confirm" <RadioButton android:id="@+id/radio_deny" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/deny" boolean checked = ((RadioButton) view).isChecked(); switch(view.getId()) { case R.id.radio_confirm: if (checked) Break; case R.id.radio_deny: if (checked) Spinner
A data source that supplies your Spinner with some information; I’ll be using a simple String Array.
An ArrayAdapter that converts your data into View items, ready to be displayed in your Spinner.
<LinearLayout android:layout_width="match_parent" android:layout_height="match_parent" <Spinner android:id="@+id/location_spinner" android:layout_width="fill_parent"
Create an ArrayAdapter from the String Array, using the createFromResource() method.
Specify a layout resource that defines how the user’s chosen item should appear in the Spinner. Android provides a simple_spinner_item layout that you should use unless you specifically require a custom layout.
Use setDropDownViewResource(int) to specify which layout the Adapter should use for the Spinner dropdown menu. Once again, Android provides a ready-made layout (simple_spinner_dropdown_item) that should be suitable for most projects.
Apply the Adapter to your Spinner, by calling setAdapter().
Here’s my completed code:
Code
Spinner spinner = (Spinner) findViewById(R.id.location_spinner); R.array.location_array, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter);The Spinner will receive an onItemSelected event every time the user selects an item from the dropdown. To process this event, you’ll need to use the AdapterView.OnItemSelectedListener interface to define an onItemSelected() callback method.
In the following code, I’m displaying a toast every time onItemSelected() is invoked, and incorporating the name of the newly-selected item into my toast. I’m also defining a onNothingSelected() callback method, as this is also required by the AdapterView.OnItemSelectedListener interface.
Here’s the completed Activity:
Code
import androidx.appcompat.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.widget.Spinner; import android.widget.Toast; public class MainActivity extends AppCompatActivity implements AdapterView.OnItemSelectedListener { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); Spinner spinner = (Spinner) findViewById(R.id.location_spinner); spinner.setOnItemSelectedListener(this); R.array.location_array, android.R.layout.simple_spinner_item); adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item); spinner.setAdapter(adapter); } int pos, long id) { Toast.makeText(parent.getContext(), "You've selected n" + parent.getItemAtPosition(pos).toString(), Toast.LENGTH_LONG).show(); } @Override } }You can download this complete project from GitHub.
ListViews: Displaying your data as scrollable listsandroid:orientation="vertical" android:layout_width="fill_parent" <ListView android:layout_width="fill_parent" android:layout_height="fill_parent"
Code
import android.app.Activity; import android.widget.AdapterView; import android.widget.ArrayAdapter; import android.os.Bundle; import android.widget.ListView; import android.view.View; import android.widget.Toast; public class MainActivity extends Activity { String[] countryArray = {"Argentina" , "Armenia", "Australia", "Belgium" ,"Brazil" ,"Canada" , "China" , "Denmark" , "Estonia" , "Finland" , "France" , "Greece" , "Hungary" , "Iceland" , "India" , "Indonesia" , "Italy" , "Japan" , "Kenya" , "Latvia"}; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); final ListView listView = (ListView)findViewById(R.id.myListView); listView.setAdapter(adapter); @Override Toast.makeText(parent.getContext(), "You've selected n" + parent.getItemAtPosition(position).toString(), Toast.LENGTH_LONG).show(); } } ) ; }}You can download this completed ListView project from GitHub.
Designing unique experiences: Creating custom Views Wrapping upEverything You Need To Know About Edge Detection
Edge detection refers to a set of mathematical techniques for detecting edges, or curves in a digital picture when the brightness of the image abruptly changes or, more formally, has discontinuities. Step detection is the issue of identifying discontinuities in one-dimensional signals, while change detection is the problem of finding signal discontinuities across time. In image processing, machine vision, and
Prewitt Edge DetectionThis is a popular edge detector that is used to identify horizontal and vertical edges in pictures.
Sobel Edge DetectionThis makes use of a filter that emphasizes the filter’s center. It is one of the most often used edge detectors, and it reduces noise while also providing distinguishing and edge response.
Laplacian Edge DetectionThe Laplacian edge detectors are different from the edge detectors previously mentioned. Only one filter is used in this technique (also called a kernel). Laplacian edge detection executes second-order derivatives in a single pass, making it susceptible to noise. Before using this approach, the picture is smoothed with Gaussian smoothing to avoid this susceptibility to noise.
Canny Edge DetectionEdge detection refers to a set of mathematical techniques for detecting edges, or curves in a digital picture when the brightness of the image abruptly changes or, more formally, has discontinuities. Step detection is the issue of identifying discontinuities in one-dimensional signals, while change detection is the problem of finding signal discontinuities across time. In image processing, machine vision, and computer vision , edge detection is a critical technique, especially in the fields of feature identification and extraction. The goal of detecting sharp changes in picture brightness is to record significant events and changes in the world’s characteristics. Discontinuities in picture brightness are expected to correlate to discontinuities in-depth, discontinuities in surface orientation, changes in material characteristics, and fluctuations in scene light given relatively generic assumptions for an image generation model. In an ideal world, applying an edge detector to an image would result in a collection of linked curves that indicate object borders, surface marking boundaries, and curves that correspond to surface orientation discontinuities. Applying an edge detection method to a picture can minimize the quantity of data that has to be processed and therefore filter out information that isn’t as vital while retaining the image’s crucial structural features. If the edge detection stage is successful, the job of understanding the information contained in the original image may be significantly streamlined. However, such perfect edges are not always possible to get from real-life pictures of modest complexity. Edges recovered from non-trivial pictures are frequently impeded by fragmentation, which results in unconnected edge curves, missing edge segments, and false edges that do not correlate to important events in the image, complicating the process of understanding the image data. One of the most basic processes in image processing, image analysis, picture pattern recognition, and computer vision approaches is edge detection. Viewpoint-dependent or viewpoint-independent edges can be retrieved from a two-dimensional picture of a three-dimensional scene. The intrinsic features of three-dimensional objects, such as surface marks and form, are generally reflected by a perspective-independent edge. The geometry of the scene, such as objects occluding one another, is generally reflected by a perspective-dependent edge, which varies as the viewpoint changes. The border between a block of red and a block of yellow, for example, is a typical edge. A line, on the other hand, can be a tiny number of pixels of a variable hue on an otherwise constant backdrop (as can be retrieved by a ridge detector). As a result, there may be one edge on either side of a line in most cases. Edge detection may be done in a variety of ways, with Prewitt edge detection, Sobel edge detection, Laplacian edge detection, and Canny edge detection being some of the most chúng tôi is a popular edge detector that is used to identify horizontal and vertical edges in chúng tôi makes use of a filter that emphasizes the filter’s center. It is one of the most often used edge detectors, and it reduces noise while also providing distinguishing and edge chúng tôi Laplacian edge detectors are different from the edge detectors previously mentioned. Only one filter is used in this technique (also called a kernel). Laplacian edge detection executes second-order derivatives in a single pass, making it susceptible to noise. Before using this approach, the picture is smoothed with Gaussian smoothing to avoid this susceptibility to chúng tôi is the most widely utilized, highly successful, and complicated approach in comparison to many others. It’s a multi-stage method for detecting and identifying a variety of edges. The steps of the Canny edge detection method are shown below. It transforms the picture to grayscale, eliminates noise (since edge detection using derivatives is susceptible to noise), calculates the gradient (which aids in identifying the edge strength and direction), and last, turns the image to grayscale. It employs non-maximum suppression to narrow the image’s edges, a double threshold to detect the image’s strong, weak, and irrelevant pixels, and hysteresis edge tracking to help transform weak pixels into strong pixels only if they are surrounded by strong pixels.
Equity Release – Everything You Need To Know
Times are tight at the moment, with bills on the rise and supermarket shops getting more expensive by the day. Pensions aren’t getting any larger for those on or nearing retirement – but there are ways for you to unlock finances for later life without borrowing money you don’t have, one major example of which is equity release. But what is equity release, and how exactly does it work?
What is Equity Release?In essence, equity release enables you to unlock the value of your biggest investment without having to sell it; the value of the loan can be recouped via monthly repayments, or the sale of the home when you move out or enter long-term care. Equity releases are paid back with interest, but you can choose to pay for just the interest in order to make the most of your money.
How Do People Utilise Equity Release?Equity release, whichever scheme is chosen, enables you and your partner the freedom to live in your property right up until you move out, or pass away. Free from the worries of subsisting on pension payments alone, you are able to use your equity to live life comfortably, or afford passion projects and life experiences you may not otherwise have been able to.
What to Consider Before Releasing Equity
While releasing equity can make a significant difference to your quality of living, it is a serious decision to make with a number of potential ramifications. Borrowing the entirety of your home’s equity in one can result in extensive interest payments down the line, as compound interest on your property’s value guarantees a large sum of interest over time.
Oxygenos 13: Everything You Need To Know
OxygenOS was once a shining light in the Android world back when OnePlus launched the OnePlus One in 2014. Its sensible tweaks to the operating system made it better than what Google or Samsung could muster at the time and sent OnePlus stratospheric.
But in the past couple of years BBK Group, the owner of OnePlus and Oppo, decided to merge the two brand’s software teams. Now, OxygenOS is heavily based on Oppo’s ColorOS, resulting in a change of aesthetic and function for new and existing OnePlus phones.
It has been a contentious decision to many of OnePlus’s loyal fanbase, but the company has aspirations beyond remaining an enthusiast brand – it wants to sell big, and this one of the ways it has decided to try and scale.
“The classic OxygenOS was a testament to our unwavering commitment to providing you with ease of use,” the company said.
“While retaining the well-loved features from the original OxygenOS, we have amped up these features with our signature burdenless design philosophy and the charm of OnePlus.”
At an event in New York City on 3 August for the launch of the OnePlus 10T, OnePlus took the wraps off OxygenOS. We were there to soak up all that is new with the company’s take on Android 13.
Here’s everything you need to know about OxygenOS 13.
When will OxygenOS 13 be released?OxygenOS 13 will be pushed out first to the OnePlus 10 Pro later in 2023, with the new OnePlus 10T also getting it before the year’s end. No specific dates were announced.
Which phones will get OxygenOS and when?It seems likely that the other phones to receive OxygenOS 13 will get it at some point in 2023. Pleasingly, it’s a long list. Here’s a full rundown of the phones OnePlus said will get OxygenOS 13:
2023
OnePlus 10 Pro
OnePlus 10T
2023 and later
OnePlus 8
OnePlus 8 Pro
OnePlus 8T
OnePlus 9
OnePlus 9 Pro
OnePlus 9R
OnePlus 9RT
OnePlus 10R
OnePlus Nord 2
OnePlus Nord 2T
OnePlus Nord CE
OnePlus Nord CE 2
OnePlus Nord CE 2 Lite
This is a solid list of phones dating back to 2023’s OnePlus 8 series, but OnePlus has had issues delivering its software promises in recent years. Notably, owners of the OnePlus 7 and 7T series have been left hanging with very late updates.
Perhaps therefore BBK made the call to pool ColorOS and OxygenOS together, so Oppo’s software development team can inform much of the work for OxygenOS in order to get platform updates out quicker.
What features are in OxygenOS 13?OnePlus says the new OS is based on “aquamorphic design” based on the look of water and promises “soothing fonts, minimalist icons, natural and rounded shapes, and a wide range of forms and textures.”
OnePlus
More specifically, icons and widgets will now be softer in shape and look, and widget will expand after a long press.
They’ll also be available via Smart Launcher, a feature that displays folder contents larger on the phone’s screen.
OnePlus
And in a small nod to the fact OxygenOS is now built on the base of sister company Oppo’s ColorOS, OxygenOS 13 will get the Sidebar Toolbox feature from ColorOS that lets you add shortcuts to apps in a tab to the side of the screen designed to be reached with one hand.
OnePlus
The colours in OxygenOS 13 will also shift depending on the time of day, it’ll be brighter in the morning and take things darker come nightfall.
Another cool visual update comes in OnePlus’s always-on display (AOD) choices. OnePlus told Tech Advisor the idea for a new music control AOD came from feedback from fans in the OnePlus community online. It’ll include song title, artist, and album art, and means you’ll be able to control everything without unlocking your phone.
OnePlus
There will also be the option to add information like food delivery information from an app to the AOD, which will show a live tracking map and other data, all while the phone remains locked.
Zen mode is OnePlus’s existing mode that locks off distracting apps and services from the user to help them concentrate on work and life. In Oxygen OS 13 you can set the time you don’t want to be bothered or pinged, backed up with improved visuals.
This also includes standard newer Android features like Nearby Share for file sharing.
It adds what it calls AI system booster, which says it boasts intelligent memory management smarts to help improve multitasking.
For the hardcore gamers, the OS also has HyperBoost Gaming Engine to better stabilise gameplay and improve frame rate consistency.
If music is more your thing, OxygenOS 13 supports spatial audio to adjust the direction of sound across different apps, though this depends on the hardware. Add in Dolby Atmos support and phones that run the software should be sounding tip top, and to listen to it all, OnePlus will add Fast Pair and Audio Switch updates to quicker connect to wireless headphones and switch their audio output.
We’ll be sure to dive into OxygenOS 13 when it starts rolling out to the OnePlus 10 Pro later in the year.
Razer Phone Faq: Everything You Need To Know
Razer Phone FAQ: General
How much does the Razer Phone cost?
When can I buy the Razer Phone?
Online reservations to purchase the Razer Phone has opened up today and sales will be done through Razer’s online store and chúng tôi with an estimated shipping date of November 17th.
What are the available storage options?
What are the available color options?
Razer’s first ever smartphone is only available in an all-black variant at the moment, a color that’s prominent in almost all of the company’s products. However, the company intends to sell 1337 Special Edition Razer phones which features their signature green logo on the back. Regardless, the overall color will still remain matte-black.
Can I buy the factory unlocked version of Razer Phone?
Razer doesn’t any have carrier partners for their phone at the moment, and therefore, only the factory unlocked version is currently available for purchase.
Razer Phone FAQ: Design and Build
What is the Razer Phone made of?
The new Razer Phone is crafted from aluminium, and just like their other products, the company makes no compromises when it comes to build quality. The phone looks and feels rock solid in the hand.
Does the Razer Phone have a bezel-less display?
Is the Razer Phone waterproof?
No, the new Razer Phone doesn’t have any IP certification, and hence it’s not dust or waterproof. So, make sure you don’t drop this phone accidentally into the swimming pool.
Does the Razer Phone look similar to the Nextbit Robin?
Yes, Razer’s first smartphone looks like an all-black version of the Nextbit Robin with sharp edges, but that’s understandable considering the fact that the company acquired Nextbit earlier this year.
Razer Phone FAQ: Hardware
What are the tech specs of the Razer Phone?
Display5.7-inch IGZO IPS LCD wide color gamut display with 120 Hz refresh rate
ProcessorQualcomm Snapdragon 835 octa-core processor with Adreno 540 GPU
RAM8 GB
Storage64 GB, Micro SD expandable up to 256 GB
Primary CameraDual 12 MP (f/1.75) + 13 MP (f/2.6), 2x optical zoom
Secondary Camera8 MP with f/2.0 aperture
Battery4000 mAh
Dust and Water-ResistanceNo IP certification
SpeakersDolby Atmos certified front facing stereo speakers with dual amplifiers
SensorsFingerprint (side-mounted), accelerometer, gyro, proximity, compass
ConnectivityLTE-A, Nano SIM slot, GPS, Bluetooth 4.2, Wi-Fi Wi-Fi 802.11 a/b/g/n/ac, dual-band, USB-C
Dimensions158.5 x 77.7 x 8 mm
Weight197 g
What processor is the Razer Phone powered by?
The Razer Phone is powered by Qualcomm’s top-of-the-line Snapdragon 835 octa-core processor, which is the same chip found in almost every other Android flagship released this year.
Which GPU is the Razer Phone powered by?
How much RAM does the Razer Phone have?
Does the Razer Phone have stereo speakers?
Yes, this is one of the most important aspects of the new Razer Phone. It features Dolby Atmos certified front-facing stereo speakers with dual-amplifiers to deliver that loud and rich sound while you’re gaming or consuming media.
Does the Razer Phone have a fingerprint scanner?
Yes, the Razer Phone does have a fingerprint scanner, but it’s weird embedded within the power button located on the right side of the phone.
Razer Phone FAQ: Camera
Does the Razer Phone have a dual-camera setup?
Does the Razer Phone have Optical Image Stabilization?
No, Razer’s very first smartphone doesn’t have Optical Image Stabilization in either of the rare cameras, so expect shaky footage if you’re shooting vlogs on your smartphone.
How good is the camera on the Razer Phone?
Although Razer Phone’s dual-camera setup does look impressive on paper, we don’t expect it to match the likes of iPhone X, Galaxy Note 8 or Pixel 2, as the lack of OIS will clearly impact both image and video quality. We’ll make the final judgement once we get our hands on one of the units.
What’s the resolution of the selfie camera on Razer Phone?
The new Razer Phone has an 8 MP front-facing camera with an aperture of f/2.0 that should be able to do a decent job when it comes to snapping high resolution selfies and groupies with your friends.
Can the Razer Phone take Portrait photos?
Yes, thanks to the dual-camera setup with a wide-angle lens and telephoto lens, you’ll be able to take some impressive portrait photos with shallow depth of field.
Razer Phone FAQ: Display
What’s the resolution of Razer Phone’s display?
The Razer Phone boasts a 5.7-inch QHD display with a resolution of 2560 x 1440 pixels, thereby providing a pixel density of 515 ppi.
What’s the refresh rate of Razer Phone’s display?
The display on the new Razer Phone has a refresh rate of 120 Hz, which the company terms as “Ultramotion”. This is the first time we’ve seen a smartphone packing such a high refresh rate display, and it comes just months after Apple introduced the 120 Hz ProMotion display on their new iPad Pro. In comparison, almost every other smartphone including the $999 iPhone X packs a 60 Hz display. As a result of the higher refresh rate, animations and transitions will be much smoother and you’ll be able to experience significantly higher frame rates while gaming.
Does the Razer Phone have an OLED panel?
No, the Razer Phone does not have an OLED panel. Instead, it uses an IGZO IPS LCD wide color gamut display which is manufactured by Sharp. Sure, we’d have loved Samsung’s OLED panels, but Razer wouldn’t have been able to achieve the state-of-the-art 120 Hz refresh rate if they took that route.
What’s the screen-to-body ratio of the Razer Phone?
Due to the lack of a bezel-less design, the new Razer Phone has a lower screen-to-body ratio compared to the competition, at approximately 72.7%.
Razer Phone FAQ: Battery and Charging
What’s the battery capacity of the Razer Phone?
Does the Razer Phone support wireless charging?
No, Razer’s first smartphone does not support wireless charging which is a bummer to say the least, considering most of the competition including Apple has caught up to the standard.
Does the Razer Phone support fast charging?
Yes, the Razer Phone supports fast charging out of the box. In fact, it’s also one of the very first phones to support Qualcomm’s Quickcharge 4+ which lets you charge a smartphone faster than ever before. You’ll be able to charge your Razer Phone from 0 to 50% in just 35 minutes.
Is additional hardware required for fast charging?
No, Razer provides the fast charger for their phone in the box. Hence, no additional purchase is necessary to quickly charge your new smartphone.
Razer Phone FAQ: Software
Which Android version will the Razer Phone ship with?
The new Razer Phone will ship with Android 7.1 Nougat out of the box, but it will be receiving the Android Oreo update early next year.
Does the Razer Phone run stock Android?
Not at all, but Razer is currently working with several developers to get their games optimized for the 120 Hz screen. As of now, games like Titanfall: Assault, Final Fantasy XV, Arena of Valor, etc are already optimized for the higher refresh rate display on the Razer Phone.
Which launcher does the Razer Phone use?
Instead of opting for a manufacturer-based skin, Razer has pre-loaded the prime version of the hugely popular Nova launcher, which is completely customizable according to your preference.
Does the Razer Phone ship with an unlockable bootloader?
Yes, the new Razer Phone ships with an unlockable bootloader, so that you can fiddle around with your personal smartphone at your will.
Razer Phone FAQ: Connectivity
Will Razer Phone support CDMA networks in the United States?
No, Razer Phone will not be able to support CDMA networks like Sprint and Verizon in the United States. Instead, the phone will be available for use only through a GSM network like AT&T or T-Mobile.
Will the Razer Phone support Jio’s LTE services in India?
Does the Razer Phone support dual-SIM cards?
No, the Razer Phone supports only a single SIM card, which is disappointing considering the fact that most of the competition offers hybrid slots that can be used for storing 2 SIM cards at a time.
Does the Razer Phone have a 3.5 mm headphone jack?
No, the Razer Phone lacks a 3.5 mm headphone jack, which is disappointing to say the least. However, the company includes a USB-C to 3.5 mm dongle with a 24-bit DAC to deliver THX-certified audio, so this should not really be a major concern.
Does the Razer Phone support Bluetooth 5.0?
Unfortunately Razer’s first smartphone still features the older Bluetooth 4.2, so you won’t be getting the speed and range benefits that Bluetooth 5.0 has to offer.
Does the Razer Phone have a microSD card slot?
Yes, the Razer Phone does have a microSD card slot that can be used to expand your overall storage up to 256 GB.
Does the Razer Phone support USB-OTG?
SEE ALSO: Google Pixel 2 XL FAQ: Everything You Need to Know
Everything You Need to Know About Razer Phone
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