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Temple Run defined a genre with its 3-D view endless runner gameplay. What made it stand out from others was the high quality of design and development that went into every detail of the app.

Temple Run defined a genre with its 3-D view endless runner gameplay. What made it stand out from others was the high quality of design and development that went into every detail of the app.

Knightmare Tower is setting the standard for the vertical version of the endless runner genre with a game that is clever, exciting, and impossible to put down…


The game is full of bright colors and entertaining music. The graphics are cartoony, but not cutesy (although those spiky bats are pretty adorable). The background is colorful and changes with each new height you reach. The soundtrack is perfectly matched for the intensity of the game. It almost sounds like you are watching the action scenes in ET: The Extra Terrestrial.

As you travel up to the tallest reaches of the tower, you will complete achievements, like “Split apart 25 monsters,” or “Survive for 25 seconds without dashing.”


When you take off from your rocket for the first time, pay attention to the launch meter on the right. When it reaches the brightest red section at the very top, tap the screen to take off. If you hit a perfect launch, you’ll go higher.

You’ll want to go as high as possible because, eventually, the lava will catch up to you. The faster you go, the less likely it is that the lava will invade your territory.

The knight only sits atop the rocket for a very short period of time. Then, it is your job to keep him in the air by splitting monsters in two. The monsters float by horizontally and you can aim below by tilting your device. When you are directly above your enemy, tap the screen to attack.

If you miss your attack, you will fall, but you won’t die. Your trusty rocket is just out of view below and will help you travel back up. You will never suffer consequences of falling. However, falling does slow you down and the lava gets closer.

When you attack multiple monsters without missing, you will generate combo points that will end up triggering your dash. Dashing gets you a few extra meters above the lava that is quickly rising to your location.

When you break through a wooden floor, you are in the room of a kidnapped princess. Rescuing princesses yield great rewards. There are 10 princesses, each with a different bonus that is unlocked when you save them.

Between each game, you can buy upgrades to your weapons, armor, speed and rocket launch with the coins you’ve collected during your vertical runs. You can also upgrade bonuses, like increased luck, improved attack speed, better speed boost, and less loss of speed when falling. The potion section is expensive, but it unlocks new potions that will help you in the game. For example, the Haste potion boosts your attack speed and Harden makes you invulnerable.

The more equipped you are in battle, the better your chances are to reach the next princess and unlock new bonuses. There is also a boss to fight at the very end of the game. However, I have not made it far enough to battle the ultimate foe. I’m about halfway there right now.

The Good The Bad


Knightmare Tower costs $2.99. In my opinion, that is too expensive. The game is comparable to endless runners like Temple Run and Agent Dash, which are $0.99 and free respectively. That being said, there are no in-app purchases in this game, so you won’t ever end up spending more money than you planned.

This game would be better suited at $1.99. But think of it this way, the development company, Juicy Beast, is a team of only four people. So, that extra dollar is going toward an independent development company who is just trying to put food on the table.


If you like endless runner games, this is a great new addition to the genre. While it follows many of the traditional gameplay themes, like unlocking items and upgrading your runner, it is unique in some ways because most endless runners don’t focus on attacking enemies in order to keep moving. Even though it is a pricey game for the genre, it is worth the price for its exciting and fun gameplay. This app is available for the iPhone and iPad. Download it in the App Store today.

Related Apps

Verticus is one of my favorites vertical endless runner games. Sonic Jump sends you upward, but focuses on the bounce more than anything else.

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Rewardiqa Platform Takes Defi To The Next Level

It’s time to say it. Our major problems are caused by the traditional banking system, which is getting worse by the day.

First, there is no representation of data and financial security. Second, transaction costs are insane, and bank transfers take plenty of time – especially when our family and friends need them the most.

Not to say how vulnerable individuals became, as the bank’s workers obstructed their funds for no reason.

We have an extremely unsteady global economy. But happily, Rewardiqa represents the next step in the financial system with its completely decentralized banking structure.

Our Vision & Mission

Time connects us all irrespective of our origin or social rank. Time is limited. Time is finite. We cannot retrieve or prolong time. In today’s world, our time is mostly controlled externally.

Time is controlled by our jobs, our customers, our social obligations. We believe that every person in this world has the right to be in control of their own time. Implementing this right is our vision.

Therefore, we aim to create an equilibrium between time and money. We are establishing a global Decentralized Finance Platform. People around the world will be able to make real money by staking, lending, or borrowing Rewardiqa & major Coins such as ETH, ADA, DIA, LINK, YFI, BNB, and so on. Our mission is to give every person access to this opportunity no matter whether they come from a village in Vietnam, the outskirts of Ber-lin, or downtown Manhattan.

What is Rewardiqa?

Rewardiqa is a global Reward app that combines some of the best features of money market protocols, while offering its own unique features, enabling users to enjoy the promises of #DEFI. Earn money wherever and whenever you desire, earn cryptocurrency absolutely risk-free, whether it is Bitcoin, Ethereum, or our own Rewardiqa token.

Rewardiqa is a well-known crypto project, they have a big community and more than 30k users on their reward app, you can check their token value and updates on Coinmarketcap

Rewardiqa’s Principles

 Effective global inclusion can only happen when all   platforms participants can negotiate and settle efficiently

The ability to earn and improve one’s condition is a basic human right

Efficiency is about respecting the most valuable resource of all time

What financial products do they have?

Rewardiqa conquered many people due to its wide variety of financial products, which expands crypto usability.

Yield Farming

Not so long ago, this business technique was available just with the intervention of third parties. However, with DeFi expanding its potential, Rewardiqa offers it on the blockchain as well.

If you are not familiar with this term, think about this simple scenario:

You lend some crypto to someone, expending an interest. The borrower lends those cryptocurrencies to someone else, and so on. In the end, you get compound interest. Simple, right?


Vaults are a new generation of crypto wallets that are not connected to any kind of network – adding a new security layer to your account. They are perfect if you are planning to hold your assets for a long-term profit.

Lending markets

Lending markets are pretty similar to lending on banks but without third parties. Not just that you can set yourself free from the inconsistent picky behavior of bank employees, but it’s a lot faster. The lending and borrowing activities are done instantly, with no need for someone to validate them.

Non-fungible tokens

These are perfect for people who like variety, moving from one platform to another. They are a new type of cryptocurrencies that preserve ownership rights, are transferable and authentic.


With promising companies like Rewardiqa, the DeFi technology will soon conquer more and more economic enthusiasts, bringing closer a future that is more financially healthy, safer, quicker, and of course, carefree.

Samsung’s Largest Fhd Monitor Takes Work Monitors To The Next Level

Recent studies have found that numerous factors contribute to the well-being and productivity of employees, like working from home (WFH) and even dancing. Yet another factor — which has become increasingly obvious lately — is outfitting employees with the right desktop monitor.

A monitor should fundamentally help rather than hinder in getting the job done. Thoughtfully designed screens help people stay focused and help prevent fatigue. Some jobs require a larger canvas so that people can easily work in multiple windows and toggle between tabs. Other jobs require high resolution monitors so that people can see every detail of their work.

Samsung’s new 32-inch S30B monitor, the largest full high-definition (FHD) monitor in its lineup, is designed for high-end performance without the usual high-end price tag. Packed with user-friendly features, the S30B helps make people comfortable and productive.

Bezel-less design

Thanks to minimal bezels on the top, left and right sides of the screen, the S30B is essentially borderless. In addition to a clean, modern aesthetic, this allows for a multimonitor setup without distracting gaps or edge lines. With multiple S30B monitors arranged side by side, shifting between different programs and tabs is as smooth as looking at one large monitor.

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Prioritizing eye care Smoothness + seamlessness = simplicity

For the most comfortable and least tiring monitor experience, the screen needs to deliver smooth, stable visuals. With the S30B’s refresh rate of up to 75Hz, images on its screen are lag-free, with no motion blur. So whether you’re preparing a presentation or researching video content, the S30B provides pleasant and true-to-life visual quality.

In addition, the S30B features AMD FreeSync. This keeps the monitor’s refresh rate synchronized with the frame rate of the graphics card, eliminating image tearing. The result is a super-fluid, gamer-approved viewing experience that feels natural with even the fastest-paced content.

Seeing in full HD

FHD resolution is 1920 horizontal pixels by 1080 vertical pixels — for a total of more than 2 million, arranged in a widescreen aspect ratio of 16:9. Users can take in all relevant information at a glance, and in crisp detail.

Convenience and versatility

Thanks to its selection of HDMI and Display Port (DP) inputs, the S30B functions as a hub for multiple devices. HDMI ports can transmit both audio and video without sacrificing quality. A built-in Auto Source Switch simplifies connectivity even more. When someone connects a device with HDMI, the monitor will automatically detect the source and display content from the connected device.

The option for DP input makes daisy chaining effortless. With one cord, users can connect two or more monitors — reducing both cost and clutter.

The Samsung S30B is specifically designed to deal with even the most intensive computing tasks easily and confidently. Functioning as a multipurpose workstation hub, the FHD monitor prioritizes physical comfort and, by extension, efficiency. All without breaking the bank.

For more display options, compare the full lineup of Samsung desktop monitors — there’s a solution for every job and every budget. Walk through the market drivers, societal shifts and technologies of the reimagined hybrid office in this free guide.

Teamwork Takes Teachers To The Moon

This summer, I got the opportunity to visit NASA Kennedy Space Center through a generous grant from the General Electric Fund and the National Science Teachers Association. The partnership sponsored around a hundred of us to go to Cocoa Beach, Florida, and partake in a series of intense professional development sessions on campus. As a math teacher, I wasn’t exactly sure what my purpose was there, but I knew two things: I wanted a rocket shuttle to take home, and I wanted to pretend to be an astronaut when I went back home.

Sadly, I couldn’t take a shuttle home.

Instead, I partook in one of the most relevant PD sessions I ever attended. The premise of the workshops was to build rovers with kits and use all available tools to create a robot that would park in one tight spot. Here, I share some of my learning from that week.

Expertise Should Always Be Valued

Our party consisted of two groups: returning teachers who had already worked on these projects last year and new teachers who hadn’t the slightest idea what they would be doing. I was in the former group. During our first meeting, we spent time building our rovers and making sure they worked. My pair — another math teacher and I — had a hard time just remembering how to put the pieces together to form a rover. After that, however, things went much faster.

Why? Because our test to make sure that our rover worked was to make it drive a few feet, turn left, drive another couple of feet, turn right, drive another few feet, then stop. This involved a bit of angle measurement, and programming. While my partner and I weren’t master rover-builders, we knew our way around a ruler and a protractor. Within an hour, our rover passed the prerequisites and was ready for prime time.

Embrace the Unknown

While the veteran group worked on their rovers, the new group worked on scanning a surface and creating a map of a given square space. The purpose for creating this map was to get the rover to a given point based on the mapmakers’ accuracy. Obviously, the new group had to develop a method for getting as much information as they could by using their rover’s scanners to calculate altitudes and slopes. My pair had to depend on the map we were given — and nothing else.

In other words, we had to see what the rover saw, and work through its point of view.

In many ways, this taught us to embrace the unknown. So many variables go into actual space exploration that we can only estimate based on the information given to us. As learners, we could only control what we knew given the tools we had: a rover, a calculator, a ruler and an eight-bit map.

Playing to Everyone’s Strengths

The temptation for the returning teachers was to take over the project and make the new teachers stand aside. However, they had just acquired a set of skills: programming. They knew how to create loops and send commands in the program comfortably. All they needed was a plan on how to approach this “map” and the mathematics behind it. Naturally, my pair took the lead and started plugging away. We narrated everything as we did it so that everyone else could jump in and contribute when necessary. When we had a refined diagram, the new teachers jumped in and programmed the robot with little help from us.

We played to everyone’s strengths in the group and made sure that they all felt invited.

From there, we set the robot on its mission. Needless to say, within a few minutes, we got it to work consistently. We’d laid out a plan, and now everyone felt comfortable with our plan.

Most importantly, we all felt like engineers. We didn’t “win” anything for having completed the project first or second. The fact that we did a simplified version of what engineers and rocket scientists do for a living gave us enough exhilaration. While other groups had different results, I noticed that, when we stuck to a few key principles for completing these projects, we all felt like winners.

But it still would have been nice to drive down Broadway in the Space Shuttle Atlantis. Oh well.

Food For The Future Population: Vertical Farming

Sky Greens © Reuters

Global warming and increasing population negatively affect our basic needs for food and agriculture. Food insecurity, logistics, and various economic reasons also play an important role in the expansion of urban farms. Considering the area covered by traditional farming methods, it is quite impossible to include it in the urban area. Moreover, more importantly, the climate change we are facing has made a large proportion of the land unproductive. Thus, vertical farming, which emerged as a result of the search for alternative farming methods at this point where the sustainability of traditional agricultural soil is in danger, is still developing to reach optimum operation.

Vertical farming systems enable agriculture to be implemented in cities, allowing more compact production to increase both food safety and accessibility. It makes soilless agriculture possible with different technological systems developed. These stacked systems are adaptable indoors and outdoors, from green towers to greenhouses.

Vertical farms are beneficial systems for urban areas. Although efforts have been made to optimize them for some time, their examples are still not very common in building scale. But it is becoming common in greenhouse scales on small scale, indoors, in various market and commercial areas, and in neighborhoods. Many architects are working on deeply detailed projects on vertical farming, and although the number of applied ones is low, it is possible to reach many vertical farming structures designed with all their details. It is also possible to encounter the concept of “Agritecture” for this approach that considers agriculture and architecture together.

Soilless farming; hydroponics, aquaponics, and aeroponics

Harvesting fresh produce Bok Choy at Sky Greens © Photo by Nigel Dickinson

Vertical farming is a technological greenhouse system that creates a suitable habitat for each desired plant, aiming to increase productivity while using less water and soil. In this closed system, optimum nutrients and rays are provided for each plant, eliminating the need for toxic herbicides and pesticides and ensuring reliable food production.

The hydroponic system involves growing plants without soil and using nutrient-rich water instead. Even though water is essential for this system, it requires less water than traditional farming methods, making it more sustainable and cost-effective. Additionally, the use of LED lighting allows farmers to grow crops year-round in any climate, providing a consistent source of fresh produce for consumers.

Generally, the plants are placed in a growing medium. The process begins with an air pump that oxygenates the water-nutrient-rich solution. First, water is sent through a pump to the highest row of plants and then the natural force of gravity enables its flow to the subsequent rows. After the water is released, it runs through the soil and contacts plant roots. These roots absorb the vital nutrients from the water, helping to nourish the plants for healthy growth. The used water then goes back to the tank for reuse.

The general operation works similarly in all three systems. The nutrition of the water used in aquaponics is obtained from a pond with fish, while the nutrients in the reused water are fortifying the fish, and mutual benefit is provided. The difference between aeroponics and hydroponics is; In hydroponics, water reaches the roots as it flows, while in aeroponics, water is sprayed directly onto the roots.

All three systems are widely used on various farms. While operating as a soilless and water-dependent system, it provides benefits in resource consumption compared to traditional agriculture.

Agritecture: agriculture+architecture

Packing harvested Bok Choy fresh at Sky Greens © Photo by Nigel Dickinson

We do not often encounter vertical farming practices on an architectural scale yet. These farms, which were generally created on a greenhouse scale, began to enter many areas, including houses. However, there are inspiring architectural projects that have been constructed or are yet to be constructed in this regard. It is possible to see how these vertical farms, which are aimed to become widespread in cities, will look and how they can be included in human life in these projects.

La Cité Maraîchère in Romainville by ilimelgo

La Cité Maraîchère in Romainville by ilimelgo

The Cité Maraîchère is a municipal facility for urban agriculture and sustainable food, as well as a hub for agricultural, social, architectural, and technological innovation. The building aims to be a link between traditional and modern market-gardening practices in a revitalizing neighborhood. Facing climate change and food challenges led the firm to create an urban farm.

Some parts of the ground floor of the building are reserved for social areas and the market, while the other floors are designed for vertical farming. The façade and technical details of the building are designed to benefit vertical farming in the space that aims to produce accessible and healthy food. In the building, where maximum daylight and optimum ventilation are considered, it is aimed to make farming convenient with kinetic details.

Jian Mu Tower by Carlo Ratti Associati

Jian Mu Tower by Carlo Ratti Associati

Wumart, a Chinese supermarket chain, held an international contest to determine the architectural design of the last vacant lot in Shenzhen’s Central Business District; this project was known as the Jian Mu Tower. The 218-meter tall building, designed by CRA-Carlo Ratti Associati in the competition, merged architecture with urban agriculture. It included a large hydroponic farm across its entire facade, capable of producing vegetation to feed up to 40,000 people annually.

Jian Mu Tower, also referred to as Farmscraper, aims to show that it is possible and essential to integrate vertical farming with large-scale buildings into the city. The project was developed with the consultancy of ZERO company working on innovative urban agriculture. The AI-supported virtual agronomist system proposed by the company is a system that monitors everything necessary for plants during the day, watering and aerating, and keeping track of nutrient ratios. The vertical farming elements with the kinetic system used on the façade can be adjusted automatically according to the sun demand in the interior and the amount of sun needed by the plant.

Sunqiao Urban Agricultural District by Sasaki

Sunqiao Urban Agricultural District by Sasaki

Facing the fact that China has lost more than 123,000 square kilometers of agricultural land through urbanization in the past two decades, Sasaki designed the area together with the urban agriculture and development area in its project. The project, which uses different technological vertical farming systems against the area covered by traditional agriculture and the energy it consumes, also works as a laboratory for the development of these systems.

Sunqiao aims to be an agricultural area by combining different vertical farming systems. At the same time, while meeting the needs of local food, it also cares about areas that will enable young people to receive education and contribute to this issue. As cities continue to expand, it has made it its mission to soften the sharp distinction between urban and rural.

Skyfarm by Rogers Stirk Harbour + Partners

Skyfarm by Rogers Stirk Harbour + Partners

The Skyfarm was a research project for the Milan Expo 2024 under the concept of ‘feed the world’. Skyfarm is an alternative to conventional land-intensive farming systems. A vertical farm is a multi-story structure that grows foods in densely populated urban areas or where there is insufficient land or poor soil quality. It was aimed to get maximum sunlight in the circular designed structure with a light bamboo structure.

Vertical farms in the project include hydroponic, aquaponic, and aeroponic varieties. The ground floor has a social area for visiting and a marketplace. Above that, there are water tanks and fish arranged for aquaponic production. In this system, the water with the fish is used in the hydroponic system on the upper floor, while the water comes back to the tank with the fish for reuse. At the top is the aeroponic production system, which operates in mist with minimum water use. The floor layout has been made to use water efficiently.

Is Astroneer The Next Minecraft?

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When Astroneer releases in early 2024, it will invite a lot of comparisons to Minecraft. Both are large, open-world survival games where players terraform a vast space to find resources and, eventually, build civilization. But System Era Softworks, the team behind the space exploration game, has a much bigger universe in mind, and if it can deliver on its promise it could leave Minecraft in the blocky, angular dust.

Astroneer’s concept is, of course, very similar to Minecraft. But instead of being a lone wandering character in the wilderness, you’re a lone astronaut on a planet. Here’s where things get bigger: The planet is one of many, and you could also be one of many.

It also comes from a different place: one that’s not about sharp polygons.

Like a lot of indy games, the idea began with a core design concept and only a couple of people–in this case just one. “Astroneer came from an art project I was working on in my spare time,” says creator Adam Bromell. “I wanted to tell the story of an astronaut, alone on an infinitely distant planet, where [the astronaut is] the key to human survival but [she] would have to eventually sacrifice [her] life to do be that savior.”

As the idea developed, team members were added. “We were all convinced immediately that building Astroneer is something we had to do,” he says. “It’s a video game we’ve wanted to play for years, and we’re going to be the ones to make it.”

Since the beginning, Bromell has wanted Astroneer to be a game that finds the perfect balance “between simulation and fantasy.” Player creativity is important, he says, so he and the other creators actively took fictional liberties and introduced things like terrain deformation and 3D interfacing.

The idea of walking the line between survival and building isn’t a new one, but interplanetary survival is definitely a new frontier. And terrain manipulation, as it’s seen in the trailer, looks like it will be an entirely new way of building.

The game’s terraforming has a completely different design aesthetic: As a loose metaphor, think airbrush instead of chisel. You’ll be sculpting viscous clay of terrain rather than stacking it.

This also means things are a bit more cartoonish. But Bromell says that doesn’t interfere with the real side of the equation. “We’re fine with the terrain being manipulated in a way that can feel a bit magical or the fact that an Astroneer can easily lift things three times his size so long as it supports the overall fantasy of being an Astronaut exploring and exploiting planets, far away from humanity.”

The other thing you may have noticed? No interface. Bromell says so far, “We have added no flat fullscreen UI interface. No menus or text to read. Everything happens in game and is a direct result of which objects you’re interfacing with. Since we are a third person game, this completely frees you to make quick modifications to the world while still feeling like you’re in the experience.”

One of the more common questions that gets asked when a new game goes for vintage aesthetics rather than realism, is intent. Bromell says the team “established early on that what we love the most about this low poly, geometric art style was that it easily complements the way we wanted to build the game.”

The Astroneer team, sort of like the guys from Minecraft originally, was sacrificing the potential of high-end graphics to get things done. Textures can take up a lot of time and manpower, and simplifying the aesthetics means more time can be devoted to mechanics. “We can quickly come up with the concept for something, spend an hour or so modeling it out, and get it in the game instantly.”

When likening Astroneer to comparable titles like Minecraft, Pikmin, or the upcoming No Man’s Sky, Bromell is sure that Astroneer fits the genre. “Exploration and the sandbox nature of the game are intrinsically linked as they are part of a larger game loop. A player must build new equipment to survive on these alien planets and to find the resources to build bigger bases and vehicles they need to venture out further.”

As for how the game will work, it’s clear that the player will have to resource hunt, terraform, and worry about things like oxygen. But he or she will also have to worry about different planets and their own unique challenges. “[Team member] Jacob has spent a considerable amount of time in ensuring that the technology we have gives each planet its own identity and challenges while also encouraging players to define what problems they’d like to tackle or what goals they’d like to have.”

But the biggest thing the game may draw in players with is cooperative play. “Friends who play together will be able to work together in the same physical space, solving problems together and interacting directly,” says Bromell.

That’s not new to survival games, but here’s where it gets interesting: indirect cooperation. “Eventually, players will want to split up and work together while on different sides of a planet or even on different planets. Because the game allows players to seamlessly travel to or send resources to other planets, this creates a wide variety of emergent gameplay scenarios, such as when one player is running low on resources and must rely on [his or her] distant teammate to organize a resupply.”

You’ll just have to hope there’s someone there to help, if you need it.

“Many games offer seamless, traversable planetary systems,” says Bromell. “And many others offer synchronous co-op, but Astroneer marries the two in a way that creates a host of new, compelling shared experiences.”

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