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Next Mass Effect game arrives late 2014 to mid-2023, BioWare says [UPDATE: It’s fake]
We’ve officially known that BioWare is working on another Mass Effect game since studio co-founders Ray Muzyka and Greg Zeschuk announced their departure, but so far details have been few and far between. Details are still pretty scarce, but we’re finding out today that the game will ship in late-2014 at the earliest but possibly as late as mid-2023. That news comes from a GamerSyndrome interview with a BioWare employee, who remained anonymous until Eurogamer was told by EA that it was Mass Effect 3 producer Mike Gamble doing the talking.
Gamble did, however, talk about some of the Mass Effect 3 ideas that were left on the cutting room floor. He said BioWare had originally planned for players to visit the home planet of the Turians, Palaven, in the game, and that at one point there was an alternative ending in place. In this ending, players would have fought a Reaper-transformed Illusive Man in an end-game boss battle. Since a lot of games end with a boss battle, Gamble said BioWare decided to ditch that idea, giving us the very controversial conversation with the God-child instead.
Now we go back to waiting for more details on this next Mass Effect game. Considering its far off launch window, perhaps BioWare is developing the game for next-generation consoles? It seems like we’ll have a next-gen console from either Microsoft or Sony on shelves by the time late 2014 rolls around, but that ultimately remains to be seen. Stay tuned.
Update: Unfortunately folks, it looks like this interview was fake – all of it. GamerSyndrome has since taken the interview down and Kotaku has spoken to the author, who admits that he made the whole thing up. Here’s what the author, who asked to remain anonymous in talking to Kotaku, had to say:
The entire article was fake, I didn’t talk to anyone for it. No one had ever hired me to write for a gaming website before, so I was trying so hard to impress them. I wanted them to see the interview and be impressed by what I wrote. When BioWare didn’t respond with the answers to my questions I decided to finish the post myself. I took quotes from past BioWare interviews and inserted them into my post, as well as quotes from The Art of Mass Effect and The Final Hours of Mass Effect 3. I didn’t expect the article to go anywhere so I thought nothing of it. However, I’m sorry for the article. There’s nothing right with what I did and I apologize to anyone who was misled by this article.
Even though the author didn’t think the interview was going to go anywhere, a number of major gaming outlets picked it up quickly, so it ended up deceiving a lot of people. Of course, considering that he took BioWare quotes and information from other sources, the information on the alternate endings and missions for Mass Effect 3 may not be fake, but the launch window for the Mass Effect title most certainly is. We apologize for the mix up everyone.
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What is it about game shows that makes them so hard to turn away from? Is it the prospect of winning big prizes that gets home viewers’ blood pumping? Or maybe it’s the frustration experienced from watching contestants fail challenges that seem like a walk in the park?
Of course, we know exactly why game shows are so popular, because through watching others’ successes or failures, we envision ourselves being able to succeed if given the chance. Yet, because of their popularity, it’s notoriously difficult to get your name on the short list for a playing role on a game show. And needless to say, appearing in front of a live audience and millions of home viewers isn’t everyone’s cup of tea.
But what if there was a Web3 solution to gameshows? One that allowed participants to sign up and compete from the comfort of their homes? That’s what creators Jordan Lejuwaan and Krish Jagirdar aim to offer, in what they’ve dubbed the “Squid Game of NFTs.”
And it’s called Internet Game.What is Internet Game?
Put simply, Internet Game is a Web3 mini-game battle royale that nearly anyone can join. Built around the power of blockchain technology, the game allows NFT enthusiasts to compete in several online games for a chance to win prizes worth hundreds of thousands of dollars.
Internet Game tournaments are broken up into seasons, where each set of mini-games can only be played in certain timeframe. So far, there have been two seasons; one in March 2023, and one in September 2023. Users can only gain access to these tournament seasons by purchasing a Game Token, which is essentially a ticket for the festivities, or a Metaverse Access Card (MAC), which gives holders access to every forthcoming season.
Season One Prize Pool. Credit: Internet Game
Although the concept of Internet Game is quite simple, for many, it originally sounded too good to be true. Considering the multitude of scams and rug pulls we’ve seen in the NFT space, it came as no surprise to Lejuwaan that potential participants were at first skeptical of the project. “It was actually way more difficult than I expected to get people to buy in,” Lejuwaan said in an interview with nft now.
Due to the popularity of PFPs and free-mint NFT trends, Lejuwaan says that at first, it was difficult to communicate that Internet Game, despite being an outlier of the NFT market, was not a scam. “Because it was hard to understand and because it was different, we actually had to spend a lot of time educating people on what we were doing and why it was gonna be great,” said Lejuwaan.
Luckily, the blockchain is immutable, and verifying that Lejuwaan and Jagirdar did in fact have ownership of the prizes they were giving away was simple. After the first season came and went, it became clear that Internet Game was a first-of-its-kind endeavor in the Web3 space.How did Internet Game come about?
Aside from the obvious perk of Internet Game presenting users with a chance to win valuable NFTs, the true utility of the project can be traced back to its origins. While Internet Game’s founders have been adamant that the ethos of the project will always be about fun, according to Lejuwaan, his and Jagirdar’s brainchild was born out of a social experiment.
“Our thesis, that we were talking about for like a full year, was how do we make social media and social networks more interactive,” said Lejuwaan. “We decided to do a couple of experiments in space to really figure out what worked before we decided to build something. And the first idea that we had was Internet Game.”
In considering the popularity of Netflix’s Squid Game, Lejuwaan said he and Jagirdar decided to combine the concept of the show with their idea of building social networks, especially those pertaining to Web3, with a more interactive flair. Having raised roughly $750,000 in seed funding from family, friends, and a few angel investors, they bought a Bored Ape and started marketing.
After the success of Internet Game’s first season, Lejuwaan decided to double down on the concept because people loved it so much, putting ideas for other experiments in storage. It seems this was a smart move, because shortly after, Internet Game secured $7 million in another funding round, adding to the reported $2 million or more in revenue pulled in from season one.
With season two, Internet Game leaned into the ongoing bear market, bringing aboard gmoney to host the tournament in conjunction with actress and comedian Leah Lamarr. And after another successful round of games and prizes, things began to change for the project and its founders.
“We started getting a lot of people reaching out to us asking if they could run an Internet Game game for their community,” said Lejuwaan. “That happened enough times that we realized that we should really just platformize (sic) this thing and allow people to use our library of games and the interesting tournament infrastructure that we built to be able to run games for themselves.”Internet Game: more than a game
With two seasons of Internet Game down, the team behind the project has grown, with Lejuwaan and Jagirdar now planning the future of the project. And it seems that this future will be twofold, since Internet Game seeks out new ways to collaborate with established IP, while expanding their own ecosystem to be more accessible.
Internally, Lejuwaan says Internet Game is set to develop into a live platform, interoperable for enthusiasts and brands. “What we’re working towards now is launching its platform,” said Lejuwaan. “It’ll be a 24/7, always live platform where you can come play games with your friends. You can build your own tournaments or play one that was developed by like VaynerSports Pass or Yuga Labs or whoever.”
Where collaborated efforts are concerned, fans need look no further than Internet Game’s forthcoming collaboration with Tom Brady Web3 brand, Autograph, and global content leader Lionsgate. And, just in time for Halloween 2023, Internet Game is unveiling a special third season of the game tied to Twisted Pictures’ iconic horror film franchise SAW.
With this new experience, players will have the opportunity to participate in three SAW-themed games across three days, with a chance to win top prizes, including an on-set tour of the next SAW film, a Mutant Ape, a Doodles NFT, and more. With Game Tokens only purchasable via GameStop NFT, Magic Eden, and Internet Game, this partnership is a first step toward the collaboration and interactivity features that Lejuwaan and Jagirdar want to offer.
Additionally, the Internet Game team hopes to blur the lines between the Web2 and Web3 fandom aspects of their project, in their venture toward the future of gaming and social. While bringing influential IP into Web3 is a crucial goal of Internet Game, Lejuwaan says that he thinks the best way to onboard a broader base into NFTs is covertly.
“I think the best way to onboard them is actually a Trojan horse. Where a website doesn’t mention Web3, crypto or NFTs; none of those terms whatsoever,” said Lejuwaan. “[General consumers] will use credit cards and other things they’re used to for buying ‘tickets to play’ instead of NFT passes. You know, they’ll have an NFT, but they don’t even know they have it. I think that’s the move.”
Editor’s note: Two members of the nft now editorial team previously worked with Internet Game co-founder Jordan Lejuwaan at Futurism, but were not involved in the publication of this piece.
The Dell XPS 13 is an excellent ultraportable laptop, the best 13-inch Windows model going for many. Dell hasn’t aimed for a single superlative feature, a potential gimmick. Its footprint is smaller than the competition, but it’s thicker. Its screen resolution is excellent, but display colour is normal rather than super-saturated. There’s also a mix of old and new connections, and a combo of a large battery and smart power management means the Dell XPS 13 lasts significantly longer than most a lot of the time. The balance is just right – we’d spend our own money on it.
Dell’s XPS 13 has been around for years, but this is the latest model with a seventh-gen Intel Core i7 chip. Its battery life is great and you won’t need a load of adapters just to plug in a mouse and an SD card as you will with a MacBook Pro. Plus, its InfinityEdge screen makes the footprint closer to that of a 12in laptop. The Dell XPS 13 doesn’t come cheap, but it’s hard to beat.
Check out out review of the new Dell XPS 13 for 2023.
Dell XPS 13 9360 review: Price
The Dell XPS 13 costs £1099 in its most common configuration. That gets you a 1080p screen, 8GB RAM and a Core i5 CPU, plus a 256GB SSD.
However, shop around and there are load of other options. The lowest-end version costs £999 from Dell, and has a 128GB SSD instead of a 256GB one.
There’s a Core i7 version for £1179 and the model we’re reviewing has a high-res QHD+ touch screen. It starts at £1249. That’s £270 less than the comparable MacBook Pro, £470 less than the version with the new touch bar, and the same price as the HP Spectre 13. The exact spec on review here will set you back £1499, though, thanks to 16GB RAM and a 512GB SSD.
Note that the images we’ve used are a mixture of the standard silver version and the single new Rose Gold model, which costs £1349.
Dell XPS 13 9360 review: Design
The Dell XPS 13 is an odd mixture of the incredible and the downright ordinary. Its most remarkable element is something that was already present last year, the InfinityEdge screen.
This fills out the surround, leaving just a few millimetres’ gap instead of an inch or so. In a computer monitor this could be called showing off, but in a laptop it’s practical. The screen surround means less wasted space, letting Dell make the XPS 13’s frame unusually small for a machine with a 13.3-inch screen.
Its footprint is much smaller than a MacBook Pro 13 or HP Spectre, closer to the size of the 12.5-inch Razer Blade Stealth.
The Dell XPS 13 is actually smaller than it seems in person, though, because this laptop doesn’t aim for pure looks over the practicalities. For example, there are chunky strips of rubber on the bottom to avoid heat vent blockage and increase stability, where other laptop makers would trade these in for a cleaner look. As a result it’s 15mm thick: slim but not incredibly so.
Similarly, the inside is a soft carbon fibre composite rather than aluminium and this is one of the few new top-end style laptops that doesn’t try to replicate the MacBook-like hinge where you don’t have to hold the base in place to open the lid. Instead, it seems Dell has prioritised hinge strength.
This is one of the few top-end small laptops that still feels like a road warrior. Let’s not paint it as too much of a gnarled old Mad Max extra, though. It’s a fine-looking laptop.
It is lighter than we initially assumed too, at 1.29kg (the non-touch version is 1.2kg).
Dell XPS 13 9360 review: Connectivity
The XPS 13 also has what we think of as the perfect connectivity strategy, for now. There are two standard USB 3.0 ports and a single USB-C Thunderbolt 3, the connector the HP Spectre uses throughout, for a mix of ‘old’ and new.
In a couple of years you might wish it had two USB-Cs, but with Thunderbolt 3 bandwidth of 40Gbps, even a single one is pretty powerful.
There is also a full-size SD card slot, which is becoming a rarity in style laptops — baffling to us as we use one most days. You miss out on a dedicated video output, but the Thunderbolt port can be used like a HDMI with the right cable.
Dell XPS 13 9360 review: Keyboard and trackpad
One side effect of making the Dell XPS 13 as small as possible is that fitting in a truly gigantic trackpad was not possible. However, we’re perfectly happy with the keyboard and pad here in most respects.
The trackpad is made of textured glass, and while there’s a 50-50 left-right split to the button layout rather than relegating the right button to the right third to avoid accidental presses, we didn’t have any issues thanks to the Dell XPS 13’s smaller-than-average size.
Its keyboard is good too. It’s full-size, the keys are well-spaced and have well-defined travel rather than the ultra-slim style starting to become popular among very slim and light models. As with the connectivity, Dell seems to have made a concerted decision to keep certain traditional elements that long-standing laptop users like. It’s the opposite of Apple’s “change for the sake of it” approach.
The Dell XPS 13 is backlit, as you’d expect at the price. Some may not like that Dell has relegated the Page Up/Down keys to secondary functions rather than giving them their own keys, though.
Dell XPS 13 9360 review: Screen
There are two different screen specs for the Dell XPS 13, but both have the most important elements. All have the InfinityEdge design, leaving only a tiny bit of spare space between the display and laptop’s edge, and all use IPS-type LCD panels.
Dell sent us the higher-end QHD+ version, which has a 3200 x 1800 pixel display. That’s closer to 4K than it is 1080p, the resolution of the slightly cheaper version.
It’s extremely sharp. We’d be happy to use a 1080p 13.3in laptop day-to-day, but we’re not going to pretend you have to be a real screen snob to notice the difference.
We get the impression Dell has chosen a higher-end display panel that doesn’t add a ridiculous amount to the cost, though. There’s a £130 gap between the two models.
Screen quality is very good, but our colorimeter shows colour coverage isn’t quite as good as something like the MacBook Pro or super-saturated Razer Blade Stealth. The Dell XPS 13 hits 95 percent of sRGB, 75.4 of DCI P3 and 70.9 of Adobe RGB.
What this means is the Dell XPS 13 is a normal colour gamut display rather than a wide gamut one. Ideally we’d like it to nudge just a few per cent closer to full sRGB coverage, but just looking at the display we’re still very happy with the quality.
Colours appear punchy enough, and the contrast has a hand in this. The Dell XPS 13’s contrast ratio is up to 935:1 depending on screen brightness, a very solid result.
Top brightness is very good too, maxing out at 345cd/m2. This is bright enough to make the Dell XPS 13 usable outdoors even though it has a glossy screen.
Dell XPS 13 9360 review: Performance
The main difference between this Dell XPS 13 and last year’s model is that this one uses Intel’s new Kaby Lake CPUs. You have a choice of Intel Core i5-7200U and i7-7500U chipsets, and our review machine has the higher-end Core i7, along with 16GB RAM and a 512GB SSD.
If you’re just looking for a machine to use for general light computing work, there’s little reason to buy the higher-end model. And if every little bit of performance matters, you should really consider whether a non-portable quad-core CPU laptop. The Intel Core i7 here is a dual-core chipset.
There’s also little difference in their gaming abilities: neither is much cop.
We’re not being down on the Dell XPS 13, it’s just wise to know that paying over £1000 on a laptop doesn’t get you everything. The CPU performance is much lesser than a good desktop or quad-core laptop CPU.
Public service disclaimer out of the way, we’re very happy with the Dell XPS 13’s performance. It’s quick to respond thanks to the snappy 256GB SSD, and the Intel Core i7-7500U is really overkill for our day-to-day needs.
Right now it’s about as powerful a machine as you’ll get in this small a frame, scoring 7993 in Geekbench 4 and 2499 in PC Mark 8 (Home). These are actually slightly higher than the results of the similarly-specced Razer Blade Stealth.
More important than a slight benchmark bump, the Dell XPS 13 runs quiet unless it’s under continued pressure. We flat-out enjoyed using it as our everyday work machine.
However, it’s (relatively) poor for gaming, just like every laptop in this class. The Dell XPS 13 uses the bog-standard Intel HD 620 integrated GPU, not even the slightly more powerful Iris type MacBooks use.
Don’t expect to play recent console-grade games on the XPS 13. At 720p with all the graphics options turned down, Thief plays at a barely-playable 20.7fps, dropping to 6.2fps at 1080p, high settings. At native resolution it’d be painful even to look at, let alone play.
Alien: Isolation fares a bit better, managing a just-about bearable 32fps average at 720p, low graphics. Few would put up with the 14fps 1080p performance, though.
Of course, if you have a Steam library packed with games from the “late noughties” and “early tens” you still mean to play, the Dell XPS will be able to handle most of them just fine.
Dell XPS 13 9360 review: Battery Life
The Dell XPS 13 isn’t really made for gaming but it is made for battery life. Left to play a 720p video on loop it lasts for almost exactly 12.5 hours, a pretty amazing result.
It has a 60Wh battery, which is a higher capacity than both last year’s model and most of the Dell XPS 13’s rivals. The HP Spectre has a 38Wh battery, for example.
Part of this great stamina is down to Dell’s clever power management, though, which simply seems better than that of most of the competition at the moment. All this means is that you can expect the longevity to scale quite closely with your usage. Dell’s optimisations are smart, but they’re not magic.
Dell XPS 13 9360 review: Sound Quality
The Dell XPS 13’s speakers are also solid, if not quite as impressive as the battery. It uses stereo drivers that sit to each side of the laptop’s underside.
They’re pretty loud, but don’t have quite the weight or composure of a MacBook Pro at top volume. No Windows laptops we’ve reviewed recently does.
Other World Computing (OWC) has announced on Tuesday a major new step forward in upgrading the flash storage of your 2013 or later MacBook Air or MacBook Pro with Retina display.
Now available are the OWC Aura solid state drives (SSD), which come in flavors of 480GB and 1TB. These storage drive upgrades are direct PCI-e drop-ins for any of the supported computers.OWC SSD upgrade for 2013 and later MacBook Air/Pro
Update: We previously reported that Bootcamp would not work on these drives, and at the time of this writing, that was true. OWC has, however, launched a new driver for its aftermarket SSD upgrades in May that allows Bootcamp to be used on any of the company’s aftermarket drives for Mac computers.
OWC’s new Aura SSD upgrades for 2013 and later Mac notebooks are plug-and-play with no modification to your computer being necessary. They can be inserted right into the PCI-e slot on your Mac’s logic board. You will, of course, need to format the drive for your needs and then install OS X on it for it to be used just like the SSD that’s in your Mac right now.
No special software will be needed to use these drives either. They’re carefully engineered to work with your Mac, so no TRIM-enabling software will be necessary. If any issues should occur while using the drives, they are covered under OWC’s three-year warranty.
More features of the Aura SSD include:
• Tier-1 Flash – Aura SSDs use only top-rated flash for amazing performance and dependability.
• Superior Error Correction – Three-level error correction with low-density parity checks provides significantly improved reliability, and RAID-like protection for your data.
• Cell-Level Data Refresh – Aura’s powerful embedded processor monitors and re-writes data blocks as needed to maintain correct charge at the cell level, improving the integrity of your data and extending the life of your drive.
• Global Wear-Leveling – A global wear-leveling algorithm helps evenly distribute data across your SSD cells, extending the life of your drive by preventing any section of flash from getting worn out prematurely.
All of OWC’s upgrade kits include all the tools you’ll need to upgrade your storage, so there’s never any hassle if you’re a do-it-yourself-er and would like to tackle an upgrade project on your own. Of course, when you’re tampering with your Mac’s internals, we can’t stress enough how important it is to use an anti-static wrist strap to prevent unwanted static discharge from damaging your Mac’s logic board and other components. Doing so will also void your Apple warranty, so this is something to keep in mind.
When you remove your factory solid state drive from your Mac, you can then re-purpose it as an external solid state drive using one of OWC’s external SSD cases that support 355MB/s transfer speed, so no storage is ever wasted, but you’ll always know you’re making the most of your internal storage.
Unfortunately, this storage upgrade will not work in the new MacBook with Retina Display. It will only work with 2013 and later MacBook Airs and MacBook Pros with Retina display.Availability and pricing
The OWC upgrade kits are available with and without installation tools. Those that opt for the upgrade kits will also get the Envoy Pro external enclosure for housing your factory Mac SSD as an external drive.
OWC Aura SSD Upgrade Kits – All tools and Envoy Pro enclosure included:
• 1TB – $719.99 (MSRP); $649.00 (Introductory Price)
OWC Aura SSD Only:
• 1TB – $649.99 (MSRP); $597.99 (Introductory Price)
Although they’re a little pricey at a first glance, the upgrades are significantly cheaper than upgrades from Apple. A 1TB drive upgrade through Apple is $800, and that doesn’t include any tools or an external drive case. OWC’s price for just the 1TB drive is $650, but for $720, you’ll also get all the tools you need, as well as the external drive case, which is still less expensive than Apple’s $800 price tag.
Orders placed through OWC for these Aura SSD upgrades will start shipping in March.
Content is the king, they say, but appearance is the queen. And that can’t be more true in the state of today’s web properties. Having an eye-catching design will help web owners grab the attention of their visitors. Aside from the well thought-out layout, harmonious color combination, and beautiful fonts, one of the ways that web owners can use to attain a visitor’s instant notice is to use moving, typewriter-like texts. If you are a WordPress user, you can achieve this effect easily using a plugin called Typed Js.
Note: since the effect is moving text, and it’s difficult to describe the “coolness” using either words or a static picture, I decided to use it in my personal website project, and you can see the result there.Installing and Setting Up the Plugin
Important! Pay attention to the “Generated Shortcode.” It’s the string between the “[square brackets].” Copy everything including the brackets, and insert the shortcode anywhere you want it to appear. A different set of strings will have different shortcode.
Below the strings are the various settings to adjust the appearance of the effect. You can customize the Typing Speed, Start Delay, Back Speed, and Back Delay. All the numbers are in milliseconds. You can also set the strings to appear in a loop, show cursor, choose a character as the cursor, and make it blink.
Another thing that you can adjust is the display, such as the font and color.
And after you are done with all the settings, hit “Publish” or “Update.”Using the Effect in Your WordPress
As mentioned earlier, to use the Typed effect you need to copy the shortcode and paste it where you want it to appear. For my website, I’m going to use it on the landing page that I generated using SiteOrigin Page Builder.
Then I open the frame and edit the content the same way I do with the usual WordPress posts. I insert the shortcode that was generated in the previous post.
To complete the design, I add and customize a “button” that will link to the previously set up “Contact Me” page so that a visitor that needs my services can get in touch with me.
And here’s the final result. If you want to see an example of the effect in action real time, you can visit my site.
You can create as many Typed Js items as you want, then copy and paste the shortcodes and insert the effect anywhere within posts or pages. Although it would be very cool, you can’t use the effect in the title. I tried.
Jeffry Thurana is a creative writer living in Indonesia. He helps other writers and freelancers to earn more from their crafts. He’s on a quest of learning the art of storytelling, believing that how you tell a story is as important as the story itself. He is also an architect and a designer, and loves traveling and playing classical guitar.
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Details are starting to emerge in the aftermath of yesterday’s deadly shooting at the Washington Navy Yard in D.C., a military administrative headquarters. Though at first, authorities were on the lookout for two other men suspected of being part of the attack, which killed at least 12 (possibly 13) and injured eight, now they have reported that the shooting was the work of only one man.
The suspected gunman, who died in the attack, has been identified as a 34-year-old man named Aaron Alexis. While we don’t know very much about the psychology of rampage violence, we do know that it’s quite common for perpetrators to die in a mass shooting incident–almost half do. A recent study in the journal Justice Quarterly highlighted significant differences between mass shooters who survive their attack and those who die.
Adam Lankford, an associate professor of criminal justice at the University of Alabama who studies mass shootings, performed a statistical analysis of a 2010 New York City Police Department report that attempted to encapsulate all “active shootings,” defined as one person killing others in a well-populated confined area, between 1966 and 2010. The study refined the data to only include U.S. shootings in which two or more people were killed or injured. That resulted in a total of 185 mass shooters–including both workplace and school shooters.
“Unlike most murderers and terrorists, mass shooters almost never escape the scene of their crimes,” Lankford writes. Mass shooters died in 48 percent of the attacks studied, 38 percent by their own hand and the remaining by “suicide by cop”–using weapons to intentionally provoke police, who are trained to shoot and kill in life-threatening situations.
Here’s what else Lankford found in the patterns of mass shooting cases:
96 percent of mass shooters were male.
An average of 3.22 victims were killed and 3.83 wounded. (Note: Though the FBI doesn’t classify someone as a mass murderer unless he kills at least four people in one location, Lankford classified a mass shooting as anything more than two people.)
32 percent of mass shootings happened at schools. Public, commercial locations (like restaurants or a mall) accounted for 23 percent of attacks.
For every additional person the shooter killed, his own likelihood of dying was 1.2 times higher. The number of people wounded was not a statistically significant predictor.
For every additional weapon the shooter carried, he was 1.73 times more likely to die. (Three were found on Alexis’s body.)
Shooters who attacked people at a factory/warehouse or at a commercial location were more likely to die than those who carried out an attack somewhere in the study’s “other” category of locations, which was anything NOT classified as a factory/school/commercial space/office. Factory attackers were almost eight times more likely to die.
“Patterns among offenders, the weapons they use, the victims they kill, and the locations where they attack may have significant implications for law enforcement officials,” Lankford concludes. “Simply from the information police receive from 911 dispatchers while racing to the scene of a mass shooting—such as the offender’s number of weapons, number of victims killed, and decision to attack at an open commercial site, factory, or warehouse—they may be able to prepare for the increased likelihood of a shootout or offender suicide on site.”
Read the full study for free here.
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