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TFT Patch Notes 12.9 – It is fun time, apparently

Here is a quick look at the winners and losers of the new TFT patch notes.

Riot Game is back with the scheduled 12.9 patch notes. It turns out Mortdog has unleashed blessed RNGesus luck upon us all, with the inclusion of some whacky features to ride out 6.5 in style. Moreso, pretty much everything is buffed so good luck and have fun for those sticking around. Here is what the TFT 12.9 patch notes really mean for all those interested.

TFT Patch Notes 12.9 breakdown

Okay, so everything is buffed. Mortdog is calling it the ‘fun patch’, and rightly so. Every single composition bonus is up, meaning that every comp now comes out swinging in 12.9. Twinshots double procs are popping, Arcanists are melting as always, and Chemtanks might as well be going up to full HP with their procs (hyperbole no hate please).

As per the official patch notes, the trait changes are as follows:

Assassin Critical Strike chance: 10/30/50% ⇒ 10/30/60%

Assassin Critical Strike Damage: 20/40/60% ⇒ 20/40/75%

Challenger Attack Speed: 25/50/80/150% ⇒ 25/50/85/160%

Chemtech max Health Healing: 4/8/13/20% ⇒ 4/8/15/25%

Chemtech Attack Speed: 15/40/80/150% ⇒ 15/40/90/200%

Colossus NEW: 3 Piece Bonus – Your Colossus gain 800 more HP (for a total of 1600)

Debonair Health: 200/400/700 ⇒ 200/450/800

Debonair Ability Power: 20/40/70 ⇒ 20/45/80

Enchanter Magic Resist: 25/45/70/100 ⇒ 25/50/80/125

Enchanter Heal & Shield percent increase: 25/50/80/115 ⇒ 25/50/80/125

Enforcer: NEW: 5 Piece Bonus – Your enforcers gain 80% Attack Speed

Hextech on-hit magic Damage while shielded: 15/25/45/75 ⇒ 15/30/55/90

Mercenary: lowered the Gold slightly from 3 and 5 Mercenary in the 0 to 5 loss range

Mercenary average value of Mercenary (7) Orb: 8.9g ⇒ 11.37g

Mutant, Bio-leeching Omnivamp: 30/55/80% ⇒ 30/65/100%

Socialite (1) Damage Bonus: 15% ⇒ 18%

Syndicate Armor & Magic Resist: 55 ⇒ 50

Syndicate (7) Multiplier: 55% ⇒ 50%

Yordle (6) Mana Reduction: 30% ⇒ 33%

These trait buffs are largely down to the new Dragon feature. Each player will be getting dragon eggs throughout the fight that sit on their backbench. Here players will get rewards with all eggs given Tome of Traits. Thanks to these trait rerolls, it’s now time to pivot players, as we can easily get the comps we want rolling. So, it’s time to have fun with rerolls and messing around with the new buffs we can see above.

In addition, there are buffs to plenty of champions all across the board, ranging from Caitlyn and other one costs all the way to Silco. Expect to see better attack damages, health, attack speed modifiers or actual ability buffs to near enough ver champion in the game.

Moreso, it seems like Bodyguards, Clockwork and Innovators got the biggest buffs. Some surprising buffed candidates include Ahri – not like she needed a buff anyway with the Arcanists melting people away when built well. Chemtech got a good buff too, with Trynadmere and Zac getting improved on too. All in, quite a few mid to late game scaling comps are going to feel lit better while several weaker origin units are buffed too.

In summary, the major winners here seem to be:

Chemtech

Hextech

Bodyguards

Challengers

Hextech

There are some losers in here (Sorry Mutant players); Morellonomicon has received a slight nerf. Your Malzahar carries, and even Reneta bruiser comps are slightly weaker, but the new trait buffs should make up for that. Apparently, the polar ice caps are melting faster, and we don’t need more damage over time in the world right now.

In addition, we are getting some nice augment changes. We should now see a better Electocharge buff, which is now a better pick for crit counters.

These are just some of the most important highlights we have found in the TFT 12.9 Patch Notes. We recommend checking out the official patch notes if you’re super keen.

To all those grinding out there, good luck with the climb as we enter the final month of set 6.5!

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Valorant Patch Notes 6.05 – Gekko’s First Update

Valorant patch notes 6.05 – Gekko’s first update

The latest Valorant patch notes 6.05 have recently been released giving a bit of an update to new agent Gekko – and more. If you’re after more information on all of that, then you’ve come to the right place. In brief, there’s a new agent to play with, some bug fixes and performance updates.

We’ve detailed a breakdown of the Valorant patch notes below, covering the fixes and updates to Gekko, as well as the bug fixes, and performance updates all laid out in the official patch notes 6.05.

Valorant patch notes 6.05

The headline here is that new agent Gekko is receiving some first updates and fixes. This helps keeps Valorant’s latest fresh and a more viable option if you’ve been hankering for some fundamental changes to your Valorant play recently. You can see the agent’s full patch notes below, and read on for the rest of the Valorant patch notes in full below that.

Gekko

Wingman’s (Q) Plant and Defuse targeting has been improved in order to target higher locations.

Audio Improvements

Added audio variations for Mosh Pit’s (C) explosions

Audio improvements for Dizzy’s (E) plasma blasts, which will help you easily identify if it’s flying towards you or towards an ally while in the air

VFX Improvements

Added VFX to when Gekko is reclaiming an orb, as well as when the globule reclaim is complete

Improved visuals for enemy creature globules

Improved performance in Agent Select

Added “CPU Wait GPU Time” metric to performance settings in order to help players track when their machines are Render Thread bound

Bug fixes

Agents – Gekko

Fixed a bug where Wingman wasn’t taking melee damage.

Fixed a bug where ally Gekko orbs were showing up as white outside of custom Replication.

Fixed multiple animation issues across all abilities.

Fixed UI on Gekko’s ultimate staying on screen if the round ended while you’re possessing Thrash.

Fixed a bug where Wingman wasn’t able to defuse the Spike after using Swap Team command in a Custom game.

Fixed a bug where Wingman Spike plant casting allowed him to run too far of a distance if cast in midair.

Fixed a bug where damage from Mosh Pit was avoidable while crouch jumping in the pit.

Fixed bug where Wingman’s torso wouldn’t trigger Cypher’s Trapwire (C).

Fixed a bug where the wrong animation played while casting Wingman.

Fixed a bug where Gekko wasn’t able to plant in Spike Rush if Wingman was stopped from planting.

Fixed display name of “Mosh Pit” showing up as “Mosh’s Pit”.

Gameplay systems

Fixed a crosshair issue where the Import button is grayed out if the you have 10 or more saved crosshair profiles

The maximum number of profiles is still 15.

Fixed a bug with damage-over-time area abilities where players could crouch jump to avoid damage.

Performance

Used Memory performance metric now updates when Total Memory performance metric is disabled.

Valorant patch notes 6.04 battle pass

Remember, along with all of the above for 6.05, the previous 6.04 update marked a new Battle Pass. As a reminder, with that came a new opportunity to add some more personal touches to your collection. If you start playing toward the battle pass you can work towards the following:

Tilde Shorty

Setting Records Player Card

Dolla Dolla Bill Y’all Spray

Cat-Eye Gun Buddy

But if you want to go for the Act 2 Premium Battle pass you could earn even more rewards, such as:

Topotek Phantom

Omen Cat Dance Spray

Boot Camp

Extra Crispy Gun Buddy

Remember you need the best gear so check out our recommendations for the best gaming mouse for Valorant, best gaming laptop for Valorant, and best gaming monitor for Valorant. And if you’re on PlayStation 5 and want a more single-player focused game to play, check out our new best PS5 games list.

Modern Warfare 2 Season 3 Reloaded Patch Notes

Modern Warfare 2 Season 3 Reloaded patch notes

Modern Warfare 2 Season 3 just got changed up and it comes in the form of Season 3 Reloaded. This means that it is time for patch notes. The update is bringing in some new additions to the game like more trophy hunt camos and an all-new map.

If you are a fan of Call of Duty, you are not going to want to miss this update. It is your time to shine and show the world how good of a player you are. Try out the new weapons, run the new map, and try out some changed-up game modes. Here are all the patch notes for Modern Warfare 2 Season 3 Realoded.

EVENTS

Season 03 Reloaded Camo Challenge

Our seasonal event is a follow-up to the popular camo challenges we had in Season 02. Complete one weapon category challenge to unlock a new camouflage for every weapon in that category.

Complete all ten to earn another new camo for every weapon category, plus a special Weapon Charm that shows you mastered the Reloaded Trophy Hunt.

The challenges for this event include:

Assault Rifles: Get 250 Operator Kills

SMGs: Get 3 Operator Kills Without Dying 30 times

Shotguns – Get 30 Hipfire Operator Kills

LMGs: Get 50 Operator Kills While Mounted

Marksman Rifles: Get 25 Longshot Operator Kills

Sniper Rifles – Get 30 Longshot Operator Kills

Handguns: Get 50 Operator Kills

Launcher – Get 40 Operator Kills

Trophy Hunt Update

We hope you enjoyed our Trophy Hunt event! While Players can no longer actively earn trophies/tokens, they can still spend them on rewards in the in-game Events tab.

Maps

Alboran Hatchery (6v6) 

A medium-sized core Map experience set on a remote facility in Spain

Get all the intel in our dedicated map blog. 

GENERAL

Calling Cards

Improved the user experience while navigating through Calling Cards challenge menu

See your favorites, tracked and owned items

View calling cards from a specific game mode

Preview Mastery cards from a specific season 

GAMEPLAY

A challenge to unlock the Cronen Squall’s Sakin ZX Grip has been added 

A challenge to unlock Underbarrel Drill Charge Attachments for the Kastov 762, STB 556, and TAQ-56 has been added

Hybrid Optics no longer glint while in their low-magnification alt modes 

Tracer effects can now be applied through the Attachment Skin customization menu 

Damage Feedback Visibility

Cleared out center of red HUD overlay

Reduced overall alpha of red HUD overlay

Reduced saturation of vision set flash

Reduced distortion amount

Reduced handheld camera noise on bullet damage

Movement

Camera movement while walking and sprinting has been reduced 

Weapon Raise delay following parachute landing decreased by 30%

Initial Sliding acceleration increased by 6%

The height threshold for single-handed Mantling has been increased, allowing for more aggressive traversal 

WEAPONS

New Weapons

FTAC Siege: Handgun

Designed to be compact and maneuverable, this machine pistol has a jaw-dropping fire rate and rapid swap speed. A trusted secondary for up-close engagements.

Acquirable via in-game Challenge: 50 Hip Fire Operator kills with Handguns

GS Magna: Handgun

This fully automatic .50 GS boasts enough power to put an end to anyone foolish enough to cross your path. Hold down the trigger and let this .50 Cal speak for itself.

New Equipment

Throwing Star

A compelling, high-skill alternative to the Throwing Knife, the Throwing Star demands more accuracy from its wielder. While less accurate hits will not result in a kill, this is more than compensated for in its ammo capacity and rapid deployment capabilities.

Added an indicator for how to unlock the Throwing Star in the Loadouts tab

Unlocked via in-game Challenge: 50 Operator kills with the Throwing Knife

Weapon Balancing

First Raise

The delay between first equipping a Weapon and being able to fire it has been decreased across numerous Weapons.

Quick Raise and Quick Drop

Quick Raise and Quick Drop speeds have been uniformly increased, allowing for more rapid deployment of equipment—which is further improved by Fast Hands.  

Armor Damage

Maximum Armor Damage values have been added to all Assault Rifles, Battle Rifles, Submachine Guns, and Light Machine Guns. These values will assist in slowing down close-range time-to-kill.

Minimum Armor Damage has been adjusted or added to several Weapons to increase their viability at longer ranges. See Weapon changes below for details:

» Handguns «

Basilisk 

P890 

X12

X13 Auto 

» Submachine Guns «

BAS-P 

ADS Speed increased 

Maximum Damage increased 

Maximum Damage Range increased 

Mid-far Damage increased 

Mid-far Damage Range increased 

Minimum Damage increased 

Minimum Damage Range increased 

Reduced ‘First Raise’ animation time

Lachmann Sub 

Minibak 

MX9 

Vaznev-9K 

Maximum Damage Range decreased 

» Assault Rifles «

Chimera 

Reduced ‘First Raise’ animation time

ISO Hemlock 

Maximum Damage decreased 

Mid Damage decreased 

Minimum Damage decreased 

Lower Torso Multiplier increased 

Extremities Multipliers decreased 

Kastov 545 

Close-mid Damage Range decreased 

Mid Damage Range decreased 

Kastov 762 

Extremities Multipliers decreased 

Kastov-74u 

Lachmann-556 

Close-mid Damage increased 

Maximum Damage Range increased 

Mid Damage Range added 

Upper Torso Multiplier increased 

M16 

Close-mid Damage Range increased 

Maximum Damage Range increased 

Cooldown time between bursts decreased

Reduced ‘First Raise’ animation time

M4 

Reduced ‘First Raise’ animation time

M13B 

ADS Speed increased slightly 

Damage Ranges increased 

Hip Spread Accuracy increased slightly 

Reduced ‘First Raise’ animation time

TAQ-56 

Maximum Damage Range decreased 

» Battle Rifles «

FTAC Recon 

Reduced ‘First Raise’ animation time

Lachmann-762 

SO-14 

Lower Torso Multiplier increased 

Maximum Damage increased 

TAQ-V 

» Shotguns «

Bryson 800 

Mid Damage increased

Bryson 890 

Mid Damage increased 

Lockwood 300 

» Light Machine Guns «

HCR 56 

RAPP H

Reduced ‘First Raise’ animation time

SAKIN MG38

Reduced  ‘First Raise’ animation time

ATTACHMENTS

» Ammunition «

Explosive 

Bullet Velocity decreased 

.500 Snakeshot 

Tuning enabled

.300 Blackout (All Types)

» Laser «

Canted Vibro-Dot 7 

Now blocks Core BP2 Underbarrel 

7mW Canted Laser 

Now blocks Core BP2 Underbarrel 

» Magazine «

Fennec 

Fennec Double Tap Mod

Maximum Ammo Reserves increased

Starting Ammo increased

STB 556

Single Tap Mod

Cooldown time between shots decreased

The Magazine adjustments below apply to all Attachments depending on whether they are larger or smaller relative to a Weapon’s base Magazine capacity. These changes will mean, on average, larger capacity Magazines are considerably less punitive, and smaller capacity Magazines offer substantially more upside. 

Large 

ADS Speed penalty decreased 

Movement Speed penalties decreased 

Small 

ADS Speed benefit increased 

Movement Speed benefits increased 

Sprint to Fire Speed benefit increased 

» Muzzle «

Lockshot KT85 

Horizontal Recoil Control decreased 

Vertical Recoil Control increased 

» Optic «

Kazan-Holo 

Reticle visibility improved 

FJX Lux-7

Aim Walking Speed benefit increased

Aiming Idle Stability penalty increased

Sprint Speed benefit increased

RIB400

Recoil Control benefit increased

ADS Speed penalty increased

X12

XRK Pistol Stock

Movement Speed penalities decreased

XRK Bar Stock

XRK Dynamic Precision Stock 

X13 Coachwhip Stock 

Movement Speed penalties decreased

» Underbarrel «

Corvus Masterkey 

ADS Speed increased 

ADS Pellet Spread decreased 

Ammo Reserve increased 

Mid Damage Range increased slightly 

Killstreaks

Cluster Mine 

Bug Fixes

Fixed an issue that allowed multiple Attachments to be equipped to the same category, resulting in broken or non-functional Weapons 

Fixed an issue that prevented Death Effects from occurring in DMZ and Co-Op modes

Fixed an issue with the FJX Imperium where its penetration level was lower than intended 

Fixed an issue with the SP-X 80 where its penetration level was lower than intended 

Fixed an issue with the XTEN Angel-40 Optic where its depth of field effect was not rendering properly  

VEHICLES

Adjustments

Exiting a vehicle is now less likely to cause collisions with geometry

The Heavy Chopper is better at recognizing when it’s in an unrecoverable place, and catches fire if stuck 

Bug Fixes

Fixed an issue where the ‘Missile Incoming’ warning would sometimes persist even after no missiles were incoming

Fixed an issue allowing vehicles to crush Players to death while using a turret in rare instances

Fixed an issue where the Armored Patrol Boat was not taking collision damage

Fixed an issue where the RHIB was taking only small amounts of collision damage

Fixed an issue where the Light Helo was taking excessive damage when landing

Fixed an issue where the Drill Charge was able to kick friendly Players out of a vehicle

Fixed an issue preventing Players from equipping and unequipping field upgrades in a vehicle

AUDIO

Adjustments

Improved clarity of Auto Ascender use sound

Improved the mix of Precision Airstrike and Mortar Strike Killstreaks, particularly at a distance 

Bug Fixes

Fixed an issue where too much occlusion could happen on entities in the same room as the Player 

UI/UX

Adjustments

Added an indicator for how to unlock the Throwing Star in the loadouts tab

Revised the Calling Card challenge screen to make progress tracking clearer and enable sorting and favoriting

In the Camos menu, make it clear that Gold and Platinum need to be unlocked first before Polyatomic can be progressed

Added indicator for how many skins are available when selecting an attachment

In Loadout menus, display available loadouts as two rows on single page instead of a horizontal scroll

Improved visual quality of score feed in Core Multiplayer Modes

Added an indicator for when a Party 2XP event is active and the bonus is in effect

Made various improvements to Gunfight UI in game

Added Nation Flags Calling Cards 

BUG FIXES

General 

Fixed an issue causing Players to incorrectly grab the awning when attempting to mantle through a window. 

Fixed an issue causing the camera to zoom into where a Player died while the player is being revived.

Fixed an issue causing Players to swap to an invalid Weapon during Last Stand. 

Fixed an issue in Gunfight causing Players to appear muted while actively using Voice Chat

Fixed an issue causing the message explaining how to obtain an Operator to be missing in the Operator Select menu.

Fixed an issue affecting FJX Imperium Camo Mastery Challenge Rewards.

Fixed an issue causing eliminated Players to be able to  hold onto carried objects.

Fixed an issue causing Score events to not appear while the Player is performing an execution.

PC

Fixed a critical issue that would result in a hard crash for all AMD VEGA users.

Fixed an issue for Players who only have a Steam account, by no longer granting Battle Pass CP rewards to a phantom chúng tôi account.

Special Ops patch notes

ATOMGRAD RAID

Atomgrad Raid Episode 03 is now available!

After tracking down Alex, Gaz breaks off to establish comms with Laswell and provide exfil. Now Price, Farah, and Alex must push deeper into the Soviet base, descending into a massive pit where they will navigate old train tunnels and electrically charged waters. With Hadir and the missing warhead still on the loose, every minute counts. Complete Raid Episode 03 to unlock Alex as an Operator. 

COOPERATIVE

New Mission: Defender: Hafid Port is now available!

Deploy to Hafid Port in Al Mazrah and take on the cartel’s new operation. It won’t be an easy task: Once you’ve eliminated their first line of defense, you’ll need to dig in and defend against multiple waves of increasingly challenging enemy forces. 

BUG FIXES

Fixed an issue where unlocked Operators incorrectly displayed as locked

Fixed an issue where Players could use a Revive Pistol to revive Players though the floor

Multiplayer patch notes

Playlist

Modes

Faceoff

First debuted in Modern Warfare 3, Faceoff has returned!

3v3 Kill Confirmed, Domination, Team Deathmatch on Gunfight maps

Killstreaks and Field Upgrades disabled

Gunfight O.S.P. (On Site Procurement) 

Gunfight variant where players spawn in with fists and must collect their weapons from the walls and floor. Grab a quick pistol and push or go for a more powerful weapon before you engage!

Giant Infected

The Infected mode you love on a Battle Map scale. More players, more infected, more fun! Infected players respawn with parachutes. When half the survivors have been wiped out a UAV sweep starts to help hunt the remaining players! Happy hunting!

GENERAL

Players will no longer be awarded “One Shot One Kill” for earning kills with the Cranked bomb explosion

Updated the Gunfight mode description to be more clear about win conditions 

Removed laser attachments from all Gunfight Loadouts

Enabled an oxygen meter in Core Multiplayer

Set enemy Players and the Overtime flag to always show preview outlines while the pre-match countdown is active in Gunfight

Private Matches

Set the default Drop Zone rotation order to “Linear”

Updated the “Spectating” option values to be more descriptive of what they represent

Set the default round limit to 6 in Search and Destroy

Set the default round limit to 6 for Gunfight

Added Black Gold as a selectable Map 

Removed the “Care Package Drop Time” options for game modes that do not support Killstreaks

Updated the score limit for Grind to be 60 points

Added the FJX Imperium and Cronen Squall as selectable weapons in relevant options for One In the Chamber, Infected, and Gunfight 

RANKED PLAY

Additional Features

Find A Party: Multiplayer Ranked Play players can utilize the ‘Find a Party’ feature to find Squadmates of similar Skill before searching for a match.

This feature includes the following preference filters:

In-Game Communication Style: No Preference, Voice, Ping Only, and Text

Main Language: Select up to 3 language preferences: English (EN), French (FR), German (DE), Italian (IT), or Spanish (EU) (ES)

Playstyle: Competitive has been pre-selected and will remain locked for Party Finder.

BUG FIXES

General

Fixed an issue where Players could not deploy the MGB while swimming underwater

Fixed an issue where getting DDoSed while holding a Javelin would prevent lock on

Fixed a small number of issues that prevented the Perk widget from updating properly in All or Nothing matches

Fixed an issue with the Equipment base widget so that it correctly shows the recharge progress of Equipment if the “Restock” Perk is active in All or Nothing matches

Fixed an issue with the Cranked timer not being given to Players who eliminate another Player with the “Survivor” Perk active

Fixed an issue where invalid Camo references were being applied to weapons if the Player were to go on a winning streak in Gunfight

Fixed an issue where Shock Sticks were being equipped as lethal Equipment in Gunfight

Fixed an issue where the out of bounds timer could be reset

Fixed unintended exploits on Pelayo’s Lighthouse and Himmelmatt Expo 

Private Matches

Fixed an issue where bots were not respawning if “Force Respawn” is toggled off 

Warzone 2.0 patch notes

MAPS

Al Mazrah

A sandstorm spotted on the outskirts of Al Mazrah is headed towards Al Mazrah City.

Operators should expect reduced visibility in the area.

This will not exist in Ranked Play.*

Additional loot spawn locations have been added to the Oasis area in the Northwest section of the map.

GAMEPLAY

UAV

UAV pings will now only emit from the Player who activated the Killstreak.

If the Player who activated the UAV is killed, the UAV will finish.

Using 3 UAVs will still upgrade the signal into an Advanced UAV.

Mortar Strike

The amount of missiles dropped during Mortar Strike has been decreased by 25%.

Obstructed Pings

Disabled the the ability to ping enemies through smoke or water.

Buy Stations

Added more possible Buy Station locations.

QUALITY OF LIFE

Ping Visible to Spectators

Eliminated Players who are spectating a live Player will now be able to see the live Players’ pings.

Party Queue Interruptions

Players that will no longer be interrupted while navigating most menus when the Party Leader queues for a match.

Ammo Cache Elevation

Up and down arrows have been added to the minimap to help Players locate Ammo Caches.

Buy Station Item Selection

The selection cursor will now default to always starting on the “Gear” option.

Buy Station Loadout Name

Players will now see Custom Loadout names while navigating the Buy Station to purchase a Weapon.

Compass Ping Squad Number

Players Ping icons on the Compass will now appear with their respective Squad Member number.

Killstreak Tablet Icon

The lootable Killstreak tablet on the ground will now have an icon indicating the type of Killstreak it activates.

Contract Icon Visibility

While Players have an active Contract, they will now be able to see other Contracts on the Tac Map as grayed-out icons.

Proximity Chat Temporary Mute

Players will no longer hear Proximity Chat while loading into a match.

Relevant Ammo Automatic Pickup

Players will now automatically pick up Ammunition to start an initial stack in the Backpack that is compatible with both the currently equipped and stowed Weapons in the active Loadout Slots.

Oxygen Level Meter

Players will now see a curved, gray bar appear towards the center of their UI that indicates remaining oxygen levels.

BUG FIXES

Fixed an issue that caused some Contract Phones to spawn inside of inaccessible areas.

Fixed an issue that allowed Players to bypass the cost of interacting with UAV Tower.

Fixed an issue where refueling the Heavy Chopper again while it had a different skin than the one selected would cause physics problems.

Fixed an issue where the Heavy Chopper fuel sometimes disappeared before anyone had time to reach it.

Fixed an issue where the UTV was able to float indefinitely in certain parts of rivers.

Al Mazrah

Reviving downed Players while on a train is more consistent

Fixed portalling issues

Fixed player collision/navigation issues

Fixed collision issues that allowed Players to enter inaccessible areas without a key

Fixed vehicle collision/navigation issues

Fixed rare lighting issue

Fixed bullet collision issues

Battle Royale patch notes

MODES

Al Mazrah

Ranked Play New Mode!

For those who want to prove they are the greatest Battle Royale player out there, or for those who are considering the long road to a World Series of Warzone™ title, Ranked Play is finally here! 

For a full breakdown of Ranked Play including the match ruleset, SR system breakdown, tiered and seasonal rewards, and more, check out the dedicated Ranked Play section below.

Ranked Play (Beta)

The Warzone Ranked Play Season 03 (BETA) is moments away for all players who have reached Level 45.

Play competitive 150 Player Battle Royale Trios matches using competitive settings developed by Treyarch, Raven Software, and Infinity Ward. Moving forward, Players can expect 1:1 synchronized settings between Ranked Play and World Series of Warzone.

Ultimately, the goal with Ranked Play is to deliver a competitive and fair system of play, all while striving to ensure a consistent experience across all Battle Royale modes. To achieve this, the Ranked Play (BETA) is launching with initial gameplay restrictions in order to gather crucial feedback and data for the full launch of Ranked Play in Season 04, and beyond.

Match Ruleset

Map

Al Mazrah

Sandstorm has been disabled.*

Mode

Battle Royale

Squad Size

Trios

Max Player Count

150

General Gameplay

Disabled

Gulag Entry Kit

Redeploy Pack

Squad Assimilation

Multi-Circles

Adjusted

Spawn Protection

Reduced to 2.5 seconds, down from 10 seconds in standard Battle Royale

Weapons/Equipment

Disabled

Riot Shield

Events

Disabled

Fire Sale

Jailbreak

Restock

Vehicles

Disabled

Turreted Land Vehicles

Turreted Water Vehicles

Heavy Chopper

SR (Skill Rating) & Divisions

Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.

All players begin our first Competitive Season in Bronze I with 0 SR.

Breakdown: Earning SR

Kills and Assists

Players gain SR over the course of each match each time they get a Kill or assist, with Kills and assists being treated equally to encourage teamwork between Squadmates. 

Players will also receive some SR each time a Squadmate gets a Kill, even if they don’t contribute to the Kill. 

Final Placements

Additionally, players earn SR based on final placement at the end of the match:

Top 40: +5 SR

Top 30: +10 SR

Top 20: +20 SR

Top 10: +30 SR

Top 5: +45 SR

3rd: +60 SR

2nd: +80 SR

1st: +100 SR

Player’s will see this SR added throughout a match. Reach Top 40 and you’ll gain 5 SR. Reach Top 30 and you will see another 5 SR for a total of 10 SR.

SR Tracker

Players will be able to see and track SR earned via Kills, Asists, Unassisted Squadmate Kills, and Placements on a visible tracker in-game.

The SR Tracker will be visible while alive or spectating a Squadmate and will always display your own SR for the current match.

If your team is eliminated, the SR Tracker will be hidden when spectating an Enemy Squad, and your final earned SR will be shown in the After Action Report.

Breakdown: Deployment Fees

At the beginning of each match, a Deployment Fee is deducted from each player’s current SR total.

The higher the player’s Skill Division & Tier, the higher the Deployment Fee. This ensures that each division has increasing performance expectations and player’s must exceed those expectations to progress. 

Bronze I-III: No Deployment Fee

Silver I: -10 SR

Silver II: -14 SR

Silver III: -18 SR

Gold I: -23 SR

Gold II: -28 SR

Gold III: -33 SR

Platinum I: -39 SR

Platinum II: -45 SR

Platinum III: -51 SR

Diamond I: -58 SR

Diamond II: -65 SR

Diamond III: -72 SR

Crimson I: -80 SR

Crimson II: -90 SR

Crimson III: -100 SR

Iridescent: -110 SR + 10 SR every 500 SR above 10,000, up to a max Deployment Fee of -210 SR.

Players can progress through eight Skill Divisions by reaching SR milestones:

Bronze – Starting Division

Silver – 900 SR 

Gold – 2,100 SR 

Platinum – 3,600 SR 

Diamond – 5,400 SR 

Crimson – 7,500 SR 

Iridescent – 10,000 SR 

Top 250 – 10,000+ SR

Show Off Your Skill: It’s easy to see which Division someone is in in Warzone Ranked Play. Your entire Rank Icon will change color and material depending on your current Skill Division. Your current Tier is also prominently shown in the center of your Rank icon.

End of Season Skill Setback: At the end of each Season, your ending Skill Division will determine where you start the following season:

Bronze through Crimson players start in Tier I of the Skill Division below where they finished in the previous season.

Iridescent and Top 250 players will start in Diamond I.

Top 250 Leaderboard & Division

The Top 250 Division drops into Warzone, ranking the top 250 Ranked Play players in the world on an in-game Leaderboard that all players can view from within the Warzone Ranked Play lobby.

The Top 250 will be active from Day 1 of each Season. 

Players will qualify for the Top 250 and appear on the Leaderboard as they surpass 10,000+ SR. The top 250 players with the highest SR above 10,000 will remain on the board and compete for 1st place over the remainder of the Season.

Ultimate Bragging Rights: In addition to new Rank and Seasonal Rewards in Warzone 2, the #1 Ranked Play player will receive a unique, one-of-a-kind Calling Card and Emblem at the end of each Season.

Ranks & Rewards

Warzone Ranked Play joins Modern Warfare 2 Multiplayer Ranked Play to deliver the most rewarding competitive Call of Duty experience ever, with a variety of valuable rewards available to players at launch and Season after Season.

Unlocked Rewards can be used in Modern Warfare 2 and Call of Duty®: Warzone™ 2.0. Unlock what the mode has to offer to show off your Rank and Skill wherever you play.

Ranks & Rank Rewards

Separate from the player’s SR and Skill Division is Rank. Rank persists across Seasons to celebrate the player’s journey across their Ranked Play career. 

All players start at Rank 1 and can progress to Rank 50.

Players increase their Rank by earning Stars. Each match has the ability to award three (3) Stars dependent on match placement. Earn enough Stars to reach the next Rank.

Stars awarded by Placement:

Top 25: 1 Star

Top 10: 2 Stars

1st Place: 3 Stars

Every 5 Ranks players will progress their Rank icon and unlock a set of Rank rewards:

Rank 5: ‘Ranked and Reckless’ Vehicle Skin for use with the GMC Hummer EV.

Rank 10: ‘Good Sweat’ Emblem 

Rank 15: ‘Lost Full’ Sticker

Rank 20: ‘Bot Collector’ Weapon Charm

Rank 25: ‘Hot Drop’ Animated Emblem

Rank 30: ‘Ranked Play Win Tracker’ Gun Screen that displays the player’s lifetime Warzone Ranked Play win total. 

Rank 35: ‘Bot Patrol’ Sticker 

Rank 40: ‘Ranked Demon’ Large Decal

Rank 45: ‘Frying’ Weapon Charm

Rank 50: ‘Ranked Veteran’ Emblem & Skin for use with both CDL Male & Female Operators on both Factions.

Each Rank Milestone also unlocks a Calling Card that represents the player’s achieved Rank. 

Season 03 Rewards

In addition to Rank Rewards, each Ranked Play Season will give players the opportunity to earn exclusive limited-time rewards. 

Throughout the Season 02, players can earn the following rewards:

Placement Challenges

Finish ‘Top 15’ 25 Times: ‘Salty’ Large Decal

Finish ‘Top 5’ 10 Times: Pro Issue Chimera Blueprint

Finish 1st Place: ‘Crowned’ Weapon Charm

Kill & AssistChallenges

Get 25 Kills or Assists: ‘Season 03 Competitor’ Sticker

Get 100 Killsor Assists: ‘Ranked Play Season 03’ Loading Screen

Get 500 Kills or Assists: ‘Season 03 Ranked Veteran’ Camo

End of Season Division Rewards

At the end of each Season, players will be awarded Skill Division rewards that represent their highest attained Division that Season.

Seasonal Division Rewards

Each Ranked Play Season will have a unique set of Division Rewards awarded at the end of the Season to celebrate the player’s highest Skill Division reached that Season. 

The Season 03 rewards are as follows:

Top 250: ‘Season 03 Top 250’ Weapon Charm, Emblem, and Calling Card

Iridescent: ‘Season 03 Iridescent’ Weapon Charm, Emblem, and Calling Card

Crimson: ‘Season 03 Crimson’ Weapon Charm and Emblem

Diamond: ‘Season 03 Diamond’ Weapon Charm and Emblem

Platinum: ‘Season 03 Platinum’ Weapon Charm and Emblem

Gold: ‘Season 03 Gold’ Weapon Charm and Emblem

Silver: Emblem

Bronze: Emblem

Ranked Play First Place: The player who finishes Season 03 in the #1 position on the Top 250 Leaderboard will receive a unique, one-of-a-kind Calling Card and Emblem for the ultimate bragging rights.

Competitive Integrity Features

Suspensions & Penalties: Disconnecting from matches early will result in SR Penalties and Matchmaking Suspensions. Repeated disconnects will result in higher SR Penalties and longer Suspensions.

SR Forgiveness: If a matchmade teammate disconnects during a game, you won’t lose any SR for the match. You’ll still be able to gain SR if you manage to gain more than your Deployment Fee. 

Demotion Protection and Division Stickiness: Everytime you are promoted to a new Division, you’ll gain 3 games of Demotion Protection where you won’t lose any SR. Once those games have passed, if you happen to lose enough SR where you would normally get demoted, we will set you at the Division SR floor (Gold would be 2100 SR for example) to give you one more chance before getting demoted.

Party SR Restrictions: To ensure competitive fairness and balance of matches in higher Skill Divisions, players in certain Divisions can only party up with players around their current SR. The player with the highest Skill Division in the party determines which Party SR Restrictions are used:

Iridescent (Including Top 250) & Crimson: Can party with players within 1 Skill Division

Diamond: Can party within 2 Skill Divisions

Bronze – Platinum: Can party up without any restrictions

Additional Features

Find A Party: Warzone Ranked Play players can utilize the ‘Find a Party’ feature to find Squadmates of similar Skill before searching for a match.

This feature includes the following preference filters:

In-Game Communication Style: No Preference, Voice, Ping Only, and Text

Main Language: Select up to 3 language preferences: English (EN), French (FR), German (DE), Italian (IT), or Spanish (EU) (ES)

Playstyle: Competitive has been pre-selected and will remain locked for Party Finder.

Hot Streaks: Win a Ranked Play game to earn Victory Streak Flames that appear behind your Rank Icon in the lobby and in-game. Extend your win streak to progress the flames. Victory Streak Flames expire when you are eliminated or after 72 hours without playing a Ranked Play match. Go on a roll and the competition will know the heat is coming.

Social Profile: Your WZ Ranked Play Rank icon will be added to your Social profile anywhere your profile is viewed across Modern Warfare 2 and Call of Duty®: Warzone™ 2.0.

GENERAL

PSA: Champion’s Quest Rewards Refresh Inc.!

These are the final weeks for Players to earn the current Champion’s Quest rewards before the Season 04 reward refresh drops!

GAMEPLAY

Deployable Buy Station New Field Upgrade

This new Field Upgrade is a rare drop acquirable via ground loot and Supply Boxes.

Once a Player throws down the deploy marker, green smoke will mark the coordinates for a drone to drop a Deployable Buy Station at the target location.

The delivery drone can be shot down and destroyed by any Player, dropping the Deployable Buy Station at its current coordinates.

Once the Buy Station deploy marker has been deployed, an announcement will be made to all Players within close proximity and icons on both the Tac Map and minimap will be visible to all Players regardless of distance.

Additional notes:

Impact with the ground causes radial explosive damage.

Any Player can interact with it once it is on the ground.

It functions the same way a regular Buy Station does – and includes the same item inventory.

It will be disabled while in gas.

There is no expiration timer.

Lootable Perk Packages New Category!

Perk Packs will now be treated as items, which can be acquired over the course of a match via looting, Buy Stations, and eliminating Players, in addition to traditional custom Loadouts.

Default Perk Packs will be available via loot at equal rarity, or via Buy Stations for $3,500:

Veteran: Battle Hardened, Tracker, Fast Hands, Survivor

Insurgent: Strong Arm, Scavenger, Cold Blooded, Ghost

Bomber: Bomb Squad, Strong Arm, Resupply, Survivor

Ranger: Double Time, Scavenger, Focus, Quick Fix

SWAT: Battle Hardened, Double Time, Spotter, Survivor

Personal, custom Perk Packs will be available via Squad Loadout Drops – in addition to finding those created by other Players when you eliminate them.

Additional details:

Eliminated Players will drop Perk Packs that they are carrying on the ground as a lootable item.

Players can only have a single, active Perk Pack equipped at a time.

Players cannot unequip an active Perk Pack unless it is replaced with another.

Looting a Perk Pack immediately equips it and forces the previously equipped Perk Pack (if any) to drop on the ground as a loot item.

Purchasing a Perk Pack immediately equips it and forces the previously equipped Perk Pack (if any) to enter the Player’s backpack.

Gulag Entry Kit

This rare item found via ground loot and Supply Boxes provides Players with an additional Gulag attempt if they have already entered the Gulag during a match.

Players can only hold a single Gulag attempt – which includes the initial, free attempt that Players receive upon Infil.

Players with a remaining attempt, including the initial free one, will receive $2,000 cash when the Gulag closes.

“Most Wanted” Contract

The reward crate will now drop when Players eliminate the Most Wanted target.

We have recently made a number of improvements to the “Most Wanted” Contract and have enjoyed seeing a huge lift in engagement, so we wanted to balance this gameplay by being equally as rewarding for Players who successfully eliminate the target.

Buy Stations

Buy Station inventories have been adjusted to provide Players with an expected, static list of purchasable items.

A new ‘Perk Packs’ tab has been added to the Buy Station with unlimited stock.

Perk Packs: $3,500

Unlimited “Gear” Items:

Armor Plates: $500

Gas Masks: $2,000

Armor Boxes: $2,000

Munitions Boxes: $2,000

UAVs: $6,000

UAV cost increased to $6,000, up from $4,000

Mortar Strikes: $4,000

Precision Strikes: $6,000

Loadout Markers: $20,000

Limited “Gear Items (2 Only):

Counter UAVs: $3,000

Cluster Mines: $4,000

Self Revives: $4,000

Durable Gas Masks: $3,500

“Intel” Contract

Doubled the radius of the Upload Station capture zone.

Redeploy Drones 

Distance Throw

Players using a Redeploy Drone in Al Mazrah will now receive an increased vertical boost when launched to better align with the size of the map.

Spawning

Redeploy Drones starting spawn locations are now static from match to match.

Redeploy Drones now spawn prior to infil to allow players to plan their best infil strategies. 

Loadout Drops

Contested Loadout Drops at Circles 2 & 5 have been changed to Squad Loadout Drops to match the Ranked Play (BETA) and Resurgence.

Enemy Combatants

Strongholds

Removed Armor Plates

Reduced Accuracy by approximately 27%

Primary Weapon limited to Kastov 762

Equipment limited to Frag, Semtex, and Gas Grenades

Gulag

Decreased the number of Armor Plates that Players spawn with to 2, down from 3.

This change does not affect Ranked Play, which remains at 3.

Loadout Drop Event

A second Loadout Drop Public Event has been added to Massive Resurgence.

This will occur after the fifth circle begins to close.

BUG FIXES

Fixed an issue causing the downed notification to not appear in the killfeed while playing Battle Royale.

Fixed an issue blocking downed redeploy drones from doing explosive damage to Players on and near impact.

Fixed an issue in Al Mazrah that would cause some locations to not be end circle candidates. This change will open up a lot more variety in end circle locations.

DMZ patch notes

MAPS

The Koschei ComplexNew Exclusion Zone

Deploy to Al Mazrah and access one of four unique entrances to explore the dark secrets of this facility.

Look out for an incoming Intel Drop with a look a DMZ’s newest playspace.

GENERAL

NVGs

Gear up and go dark with night vision goggles…

Added a UI representation of your dog tag level, and whether or not you have it, to the Backpack UI

Added new guaranteed Buy Station and Workbench locations to the Black Market buildings in larger POIs

Adjusted enemy combatant spawns and their pathing throughout Al Mazrah 

Added XP Reward for extracting Weapon Cases beyond regular rewards

Gave the Armored Commander (Al Mazrah) a chance to carry the Weapon Case

Removed the ability to execute The Bombmaker and Pyro Commanders

Solos and the last Player eliminated on a squad now have time to “Plea for Help” before being eliminated!

Updated out of game UI for the Secure Backpack to match what you see in the Backpack in-game

Added a section in the DMZ Challenges menu to track the Koschei Complex challenges

BUG FIXES

Fixed an issue preventing Players from entering Building 21 if they didn’t have the Multiplayer DLC pack installed

Fixed an issue causing the train safe to not have bullet or equipment collision.

Fixed an issue that would sometimes cause Players to die to the out of bounds trigger after exfilling on the Heavy Chopper

Fixed an issue where, on rare occasions, the Radiation Blocker animation would make it impossible to use anything after it ends 

Fixed an issue where pinging the Dog Tag of a disconnected Player triggers an incorrect voice line 

Fixed an issue where placement of first aid kit loot containers would cause the door to clip into the wall when fully opened

Fixed an issue where a helicopter AI reinforcement drop point was directly on top of an Exfil helicopter position in Quarry

Fixed an issue where the Mission timer sometimes would not disappear as intended 

Fixed an issue where incorrect teammate progress would be shown in the Squad Mission Progress tab when a Mission has been completed 

Fixed an issue where fast draw pistols were not working correctly in DMZ

Fixed an issue where AI controlled turrets continued to fire for a brief amount of time after they were destroyed

Fixed an issue where the Helicopter Commander was unable to target Players manning vehicle turrets correctly

Fixed an issue where personal Exfils would occasionally use an existing active Exfil

Fixed an exploit that allowed Players to duplicate the Revive Pistol

What’s New In The Fortnite 18.40 Update Patch Notes?

What’s new in the Fortnite 18.40 update patch notes?

V18.40 is a huge new update to Fortnite, Season 8 — Here are the patch notes

In the latest in the long line of updates to Fortnite: Battle Royale, we get even more changes to The Convergence in the centre of Apollo Island. There is also another brand-new War Effort, and this one is bigger than ever. Keep reading for the full Fortnite v18.30 patch notes.

Fortnite 18.40 — patch notes

The Convergence changes again

The named location in the centre of the Season 8 map, The Convergence, features The Golden Cube, surrounded by a mass of bouncy, pink Corruption Cubes. The area was seemingly created by The Cube Queen, who has been floating above it in a golden sphere.

The Convergence has been growing throughout the season, and gets another overhaul in update v18.40, getting bigger still as we get closer to the end of Cubed: Season 8.

Shopping Carts return!

That’s right, everyone’s favourite ‘vehicle’ is back on the island. Holding no real competitive edge, the shopping cart is just a whole lot of fun. Well, for the person riding it. If you’re pushing it – or in front of it – not so much…

War Effort — The Salvaged BRUTE

The latest War Effort takes on a new form, as you are now no longer voting between two weapons. Now you are just going to be funding the addition of The Salvaged BRUTE.

If the War Effort gets fully funded, the new (nerfed) BRUTE will be dropped onto the island for players to mount and take into battle against hordes of Cube Monsters, with a new combat design built for the job.

Now, if you’re remembering the BRUTE of old, which was totally OP and kind of ruined PVP, then fear not. Epic Games has stripped down the BRUTE this time, leaving it far easier to counter and defeat.

Naruto and Team 7 come to Fortnite v18.40

Of course, the news you’ve been waiting for, Naruto finally comes to Fortnite. Following months of rumors, four new skins bundles are available in the Item Shop, for Naruto himself, Sasuke, Sakura and Kakashi, the latter of which will also be appearing as a new Island Character. Naruto, Sakura and Kakashi will come with two style variants, while Sasuke will come with the Snake Sword Pickaxe.

The collaboration will also feature new loading screens, as well as a new Naruto-themed Creative Hub, and, with Kakashi as an Island Character, you’ll be able to collect new Ninja-themed challenges to complete while you traverse Apollo island. In order to help you in your quests, the Paper Bomb Kunai has been introduced as a new weapon in Battle Royale matches. Find the explosive throwing knife in Chests or Loot Llamas, or buy one from Kakashi Hatake with Gold Bars.

There is so much more to the Fortnite x Naruto Shippuden crossover, and you can see the full details at chúng tôi Head over to the official blog page to find out more about the different bundles available and get a first look at the skins and their variants.

Earn Battle Pass XP from Creative maps

The new Accolade Device has been introduced to creator-made content. If you play maps which utilise this device, you’ll find there are new Accolades that have been set by the map creator which will earn you buckets of XP to add to your Battle Pass progress.

Fortnite patch notes – Bug fixes

Finally, there have been a few bug changes in v18.40. Grapplers were not available in the Team Rumble and Battle Lab loot tables, this has now been fixed. Also, cars will no longer disappear or move when players try to get in or out of them.

For the full patch notes for Fortnite v18.40, check out Epic Games’ official news page.

Summer Is Prime Time For Pbl Remodeling

If this was the year you decided to give project-based learning (PBL) a try, you might need to catch your breath. Guiding students through a project experience can be demanding, especially when you’re also building your own toolkit of PBL strategies.

After the student experience is a wrap, invest time to reflect on your own learning as a PBL designer and facilitator. What were the bright spots of the project? Have you asked students for feedback? What will they remember most about their learning experience? What seemed hardest for them? Were they engaged all the way through? If not, can you pinpoint when and why their interest waned? Were you able to scaffold the experience so that all learners could be successful? What would you change if you were to do this project again?

So go ahead and take a well-deserved breather. But don’t put away those project artifacts and journals just yet.

Questions like these can set the stage for productive project remodeling. You might want to tackle a remodel on your own this summer or, better yet, team up with colleagues. With deliberate adjustments in your project plan, you can iterate on your design and guide students toward even better outcomes next time around.

Newcomers to PBL aren’t the only ones who invest in project remodeling. Veteran PBL teachers often challenge themselves and their students to take bigger risks, think more critically, and learn more deeply in their next projects. Here are two resources to inspire you as you tackle project remodeling this summer.

Artful Teaching

Raleigh Werberger is no newcomer to PBL. Currently dean of students at Darrow School in New York, he designed successful interdisciplinary projects as a high school teacher in Hawaii. (Read his blog post, “Using Entrepreneurship to Transform Student Work,” about a previous project.)

That doesn’t mean he has all the answers about how to create experiences that put students in the driver’s seat of their own learning. His PBL reflections caused him to ask tough questions: What’s the right line between teacher direction and student freedom? Is it OK for students to swerve toward new questions – unanticipated by the teacher – that grab their curiosity? How open is too open?

In true PBL style, Werberger designed a project to help him discover the answers with his students. He and his ninth-grade students at Darrow School spent an entire school year on an interdisciplinary project about fast food. They didn’t just study fast food as a way to understand global economics, agricultural practices, marketing, or health. They recreated their own version of the McDonald’s Happy Meal by hand-raising livestock, growing crops, making paper for packaging, and serving lunch to a community gathering while curating the whole learning experience with an artist’s sensibility.

Werberger has documented the project in a provocative book, From Project-Based Learning to Artistic Thinking: Lessons Learned from Creating an Un-Happy Meal.

To be honest, few teachers – or schools – are going to be in a position to tackle such an ambitious, immersive, open-ended project. But the questions Werberger explores, and the documentation he shares – from his own journal and his students’ blogs – are worth careful consideration by anyone interested in maximizing the opportunities of PBL and its close cousin, design thinking.

Teachers wondering how to facilitate student-driven learning will find a good role model. For example, Werberger writes, “I cast myself as a learner first, and we all worked together on the problem of how not just to make this food, but how to give it meaning, and then how to tell you about it.”

A key design decision was to have students approach the project as artists. Werberger didn’t want to treat art as an add-on to the project, but rather to have students “consider art as a form of thinking. Artists ask, ‘How does this affect me? How can I explain what I see to others?’ The work that is created is an attempt to explore these questions, not to answer them.”

Although the Un-Happy Meal Project takes open-ended learning to an extreme, students are not just set adrift. From project launch to their final exhibition, we can see the teacher artfully guiding and scaffolding the learning experience. Werberger describes in detail how he built a classroom culture of peer critique. He shares the prompts he used to get students to assess their own growth. Even when students are working on disparate tasks, they move to familiar rhythms because of established classroom routines. As he explains:

Keeping Time: Music Is A Core Subject

Music, in its purest form, encompasses the very ideals that we want to impart to our children. Let us consider a few. Because music makes abstract thought concrete, it forces us to develop several important cognitive functions.

The first is memory. Musicians must memorize not only the melody of a piece but also the individual notes that make it up. Within that, music teaches us the language of expression. You and I and Martin Luther King Jr. could read the exact same speech and it wouldn’t sound the same. The words are the same, of course, but why is it that Dr. King’s voice and tone carried something beyond the words? It’s the expressiveness of the performance. Similarly, three people playing a trumpet don’t sound the same. They can play the same note or melody, but only some trumpet players have a feeling that touches our heart.

Music also teaches us how to get along with others. Consider the music I love: jazz. Each member of the group can improvise, but none of it works — for a soloist or an ensemble — if the musicians do not play in balance. If the drummer, who plays the loudest instrument, decides he wants to be much louder than the bassist, who has the softest instrument, you’re going to have discord. This group dynamic teaches the importance of choice, and many choices require some form of sacrifice. You must listen. You must have a conversation. The group must work together to achieve its goals.

Jazz, in many ways, embodies our core democratic principles. The motto of the United States is “E Pluribus Unum” — Out of Many, One. Likewise, in music we celebrate the skills of the individual, as well as the strength of the group. Playing music also allows us to interact with some of our greatest artistic minds. When you perform the music of Charlie Parker or Leonard Bernstein, you understand their world. With each song, we get a glimpse of the intellectual life contained within the artistic statement.

Today, I still get special joy from instructing children. I try to show them the many lessons of good musical craftsmanship, particularly because I feel that so little good music is available to them. The music our children hear on the radio may feel good, like a candy bar feels good, but it has no nutrition. We exploit their budding sexuality. We exploit their lack of sophistication. We equate decadence with hipness. We give them cleavage and the same beat on every song, almost as if we were going back to the plantation. We treat our children as a marketing segment, and it’s embarrassing. But it is not our children who are at fault. We are.

Music must remain a core part of the teaching curriculum. Every school should have an orchestra, and it should play the music of this country — Duke Ellington, Aaron Copland, William Grant Still. We should have jazz ensembles in our middle schools and blues bands in our high schools. As adults, we need to say, “This is the America we know and love.” Education works on many levels. It must inform and excite the mind, as well as nourish the spirit. Music is a key part of that education.

Wynton Marsalis is the artistic director of Jazz at Lincoln Center and winner of a Pulitzer Prize in music for his work Blood on the Fields.

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